Search found 89 matches
- Sat Mar 30, 2019 1:32 pm
- Forum: General Discussion
- Topic: Is it possible to change the player size?
- Replies: 4
- Views: 34776
Re: Is it possible to change the player size?
Well right now I was just thinking about the possibility of changing the relative size of the world. Instead of having a normal human be 55 pixels tall, make them be 65 or 75 or maybe an even 100. A 128 tall wall could be ten feet, or six feet... I haven't figured out exactly what size because I'd h...
- Sun Mar 17, 2019 9:47 am
- Forum: General Discussion
- Topic: Is it possible to change the player size?
- Replies: 4
- Views: 34776
Is it possible to change the player size?
Is it possible to change the player's size? To pull off the effect completely, I'd need to change the location of the player's camera, (and where the weapons shoot from,) the width/height of the player's collision, as well as things like the player's running speed, jump height, crouch height, and so...
- Mon Mar 05, 2018 1:35 pm
- Forum: Support and Help
- Topic: Feature Suggestion: Hitbox
- Replies: 4
- Views: 34687
Re: Feature Suggestion: Hitbox
There is a WEAKNESS feature that is similar: Oh! That's pretty useful! The only thing that seems to be missing is an ability to let a shot pass through the object like it wasn't there, and an ability to specify a smaller radius. The latter I would think is fairly important. Otherwise you could scor...
- Wed Feb 21, 2018 12:07 pm
- Forum: Feature Suggestions
- Topic: Find nearest existing sprite angle
- Replies: 2
- Views: 27543
Re: Find nearest existing sprite angle
Sounds like a good idea to me, even if it wouldn't be used all that much. It's something that I've thought of when designing new enemies. Really just for the exact examples I used above. It would be really nice if there was just one more angle for the death animation. Or just slip in one more angle...
- Wed Feb 21, 2018 9:19 am
- Forum: Support and Help
- Topic: Feature Suggestion: Hitbox
- Replies: 4
- Views: 34687
Re: Feature Suggestion: Hitbox
I've thought from time to time that it would be nice if you could set up weak-spots. Mostly just so you could do head-shots, maybe "limbs" and "torso" regions too. It would be great if it responded to angles too, so you could have enemies with shields. It would be a more complicated system, but if y...
- Sun Jan 14, 2018 11:57 am
- Forum: Feature Suggestions
- Topic: Find nearest existing sprite angle
- Replies: 2
- Views: 27543
Find nearest existing sprite angle
This is one I've thought of for a while. I'm just gonna post this here and then disappear into a puff of smoke for a few months again. There are basically three options for how a sprite is viewed. It is either viewed the same from all angles, it has eight versions to be viewed from eight angles, or ...
- Tue Sep 05, 2017 11:07 pm
- Forum: Feature Suggestions
- Topic: New Lighting
- Replies: 1
- Views: 22587
New Lighting
So, this is a feature I must admit I really do not expect to get added, since I'm fairly sure it would simply require way too much work and overhaul to the engine. But I thought, well, I might as well mention it just in case it isn't as big of a thing as I thought. Static lighting. The dynamic light...
- Tue Sep 05, 2017 9:03 am
- Forum: Support and Help
- Topic: models with multiple textures?
- Replies: 1
- Views: 22160
models with multiple textures?
Is it possible to set up models to use multiple textures? As in, have multiple material slots. I did a quick test with an object I converted to MD2, but I couldn't discover anything I could write into the ddf that got a second texture to display on the model. I kind of brushed it off at the time, bu...
- Fri Sep 01, 2017 12:44 pm
- Forum: Support and Help
- Topic: COAL HUD: Regular messages
- Replies: 8
- Views: 57619
Re: COAL HUD: Regular messages
For this, I wasn't looking for anything fancy; just the basic message test. Adjusting where it appears on the screen sounds like all I really need. Although now it gets me thinking about other ways it might be improved... The thing that comes to my mind is, when a message is defined in the languages...
- Thu Aug 31, 2017 11:10 pm
- Forum: General Discussion
- Topic: Question: the legal status of the engine
- Replies: 2
- Views: 26701
Re: Question: the legal status of the engine
That's good to know. Naturally there wouldn't be any need for me to hold on to some title bars in a Heretic style. Though honestly, I'm pretty sure those are not violating any copyright laws. They are not actual artwork directly ripped from game, they are new content designed in the same style. You ...