Search found 7 matches
- Tue Jul 28, 2015 7:16 am
- Forum: Support and Help
- Topic: MLOOK_FACE, FACE & TURN
- Replies: 3
- Views: 9606
Re: MLOOK_FACE, FACE & TURN
For it's range_attack, set the SLOPE_OFFSET integer, otherwise the attack is only going to go into a straight line and not modified accordingly (also use ANGLED_SPAWN special to have the initial angle, slope and moving speed of the spawner object). I need to make an enemy to shoot X number of proje...
- Tue Jul 28, 2015 6:56 am
- Forum: Support and Help
- Topic: MLOOK_FACE, FACE & TURN
- Replies: 3
- Views: 9606
Re: MLOOK_FACE, FACE & TURN
For it's range_attack, set the SLOPE_OFFSET integer, otherwise the attack is only going to go into a straight line and not modified accordingly (also use ANGLED_SPAWN special to have the initial angle, slope and moving speed of the spawner object). I need to make an enemy to shoot X number of proje...
- Tue Jul 28, 2015 1:45 am
- Forum: Support and Help
- Topic: MLOOK_FACE, FACE & TURN
- Replies: 3
- Views: 9606
MLOOK_FACE, FACE & TURN
They don't seem to work: BOSA:D:1:NORMAL:RANGE_ATTACK, BOSA:C:0:NORMAL:MLOOK_FACE(90), BOSA:C:0:NORMAL:FACE(90), BOSA:C:1:NORMAL:TURN(90), BOSA:D:1:NORMAL:RANGE_ATTACK, BOSA:C:0:NORMAL:MLOOK_FACE(180), BOSA:C:0:NORMAL:FACE(180), BOSA:C:1:NORMAL:TURN(180), BOSA:D:1:NORMAL:RANGE_ATTACK, BOSA:C:0:NORMA...
- Tue Jul 28, 2015 1:42 am
- Forum: General Discussion
- Topic: Hi and questions about 3edge
- Replies: 7
- Views: 29719
Re: Hi and questions about 3edge
Is there any possibility to make those values non-hardcoded?RUNSABER wrote:In DDF, Green armour is allocated to give the player 25% damage resistance. That percentage is hardcoded and cannot be changed.
Lets say I want to create a 100% defensive armor. I can't right now.
- Thu Jun 04, 2015 5:13 am
- Forum: General Discussion
- Topic: Hi and questions about 3edge
- Replies: 7
- Views: 29719
Re: Hi and questions about 3edge
Thanks for your answer.
BTW, is there a way, either in EDGE or 3DGE, to make a player armour that takes 100% of the damage done (this is, reduces damage done to player to zero, while armor is up)?
BTW, is there a way, either in EDGE or 3DGE, to make a player armour that takes 100% of the damage done (this is, reduces damage done to player to zero, while armor is up)?
- Mon Jun 01, 2015 4:45 am
- Forum: Support and Help
- Topic: Glowing Flats
- Replies: 14
- Views: 30785
Re: Glowing Flats
Did you know you can also change the height of the glow by changing the DLIGHT.RADIUS property? There are several interesting effects you can achieve with sector glows, not just the typical slime glowing around. The very first that I like to use is a "fade to darkness" effect: http://i.imgur.com/uN4...
- Mon Jun 01, 2015 3:39 am
- Forum: General Discussion
- Topic: Hi and questions about 3edge
- Replies: 7
- Views: 29719
Hi and questions about 3edge
Hi there. I'm new to 3DGE although I know how to MOD and work with original Edge. Nice project you guys have here. I have some questions about 3dge: 1.- Is the fog really disabled? I would like to create a map and fog would give a very interesting looking. There is some parameter in lines.ddf that s...