Search found 132 matches
- Mon Nov 07, 2022 11:43 am
- Forum: Mods/Projects
- Topic: 3DGE64 [WIP]
- Replies: 32
- Views: 112055
Re: 3DGE64 [WIP] 90% Completion
Project has been updated on Page 1!
- Sun Aug 23, 2020 5:47 pm
- Forum: Mods/Projects
- Topic: List of available EDGE Projects
- Replies: 20
- Views: 66130
Re: List of available EDGE Projects
Absolutely, as I dont have reliable access to stationary WiFi and have to use my phone for fast uploads. I'll leave that up to you for this portion of the list and Ill promise to use my Dropbox from here on out.
- Thu Aug 20, 2020 6:46 pm
- Forum: Mods/Projects
- Topic: List of available EDGE Projects
- Replies: 20
- Views: 66130
Re: List of available EDGE Projects
New DAMNED version, 0.9 to 0.9b(beta)
Only one monster and weapon are missing from the release candidate!
Download expires in 30 days!
https://easyupload.io/vae34a
Only one monster and weapon are missing from the release candidate!
Download expires in 30 days!
https://easyupload.io/vae34a
- Tue Aug 11, 2020 12:47 pm
- Forum: Mods/Projects
- Topic: Robotech FirstGen: WIP release
- Replies: 4
- Views: 17962
Re: Robotech FirstGen: WIP release
I love the aerial battles and content thus far, as it takes me back to my Starfox 64 days!!! And that asteroid field too, have yet to see something like that in EDGE. What format are the maps in? I can take a look at beautifying some stuff once I get to a good stopping point myself. The city looks v...
- Tue Aug 11, 2020 12:43 pm
- Forum: Mods/Projects
- Topic: List of available EDGE Projects
- Replies: 20
- Views: 66130
Re: List of available EDGE Projects
Thank you for this: I will add more personal projects and Ceejay collaborations when I have free time from work
- Sun Aug 09, 2020 8:56 am
- Forum: Mods/Projects
- Topic: 3DGE64 [WIP]
- Replies: 32
- Views: 112055
Re: 3DGE64 [WIP]
I appreciate the interest in everyone keeping up with these old versions - there are vast significant changes in the newer version to help improve framerates and make DDF code easier to run. One of those things being: Proper flames for torches: they no longer SPAWN things over and over. Torch things...
- Fri Nov 30, 2018 11:18 am
- Forum: General Discussion
- Topic: From Coraline
- Replies: 0
- Views: 29945
Re: From Coraline
Honestly wished members and devs would use this forum more. Everything is so scattered and unorganized. Some people still cant get the engine running on their computers (me included).
- Fri Nov 30, 2018 10:58 am
- Forum: Support and Help
- Topic: 3DGE won't start
- Replies: 2
- Views: 17397
Re: 3DGE won't start
Unfortunately bud, I've been having the same problems trying to run any newer versions and builds of 3DGE. Posted multiple debug and config files and the devs have not been responsive to my cause as well. It just gets overlooked. I dont want to think it is my machine, but at the same time it should ...
- Tue Nov 13, 2018 2:40 pm
- Forum: Mods/Projects
- Topic: Heathen v1.1
- Replies: 58
- Views: 161371
Re: Heathen (medieval/fantasy mod) v0.6
Some bugs/quirks you may want to work out: -Vorpal Blade is crippled by 3DGE's auto-aim/force_aim feature on older versions. Though this may not be the case in newer builds. "Vorpal Blade is Charged!" plays, even after the Vorpal Blade is fully charged. When your blade is charged and you continue to...
- Wed Nov 07, 2018 7:02 pm
- Forum: Mods/Projects
- Topic: Heathen v1.1
- Replies: 58
- Views: 161371
Re: Heathen (medieval/fantasy mod) v0.6
Not sure if it was my version of 3DGE or not, but when the Vorpal Blade is charged, the HUD message only remains on screen for a second and goes away. The Chaingunner replacement has gib sounds, and a state for gibs but doesnt have gib effects. This may be intentional. Some maps are difficult to Pis...