Search found 131 matches

by RUNSABER
Sun Aug 23, 2020 5:47 pm
Forum: Mods/Projects
Topic: List of available EDGE Projects
Replies: 17
Views: 2569

Re: List of available EDGE Projects

Absolutely, as I dont have reliable access to stationary WiFi and have to use my phone for fast uploads. I'll leave that up to you for this portion of the list and Ill promise to use my Dropbox from here on out.
by RUNSABER
Thu Aug 20, 2020 6:46 pm
Forum: Mods/Projects
Topic: List of available EDGE Projects
Replies: 17
Views: 2569

Re: List of available EDGE Projects

New DAMNED version, 0.9 to 0.9b(beta)
Only one monster and weapon are missing from the release candidate!
Download expires in 30 days!
https://easyupload.io/vae34a
by RUNSABER
Tue Aug 11, 2020 12:47 pm
Forum: Mods/Projects
Topic: Robotech FirstGen: WIP release
Replies: 4
Views: 769

Re: Robotech FirstGen: WIP release

I love the aerial battles and content thus far, as it takes me back to my Starfox 64 days!!! And that asteroid field too, have yet to see something like that in EDGE. What format are the maps in? I can take a look at beautifying some stuff once I get to a good stopping point myself. The city looks v...
by RUNSABER
Tue Aug 11, 2020 12:43 pm
Forum: Mods/Projects
Topic: List of available EDGE Projects
Replies: 17
Views: 2569

Re: List of available EDGE Projects

Thank you for this: I will add more personal projects and Ceejay collaborations when I have free time from work
by RUNSABER
Sun Aug 09, 2020 8:56 am
Forum: Mods/Projects
Topic: 3DGE64 [WIP]
Replies: 31
Views: 17928

Re: 3DGE64 [WIP]

I appreciate the interest in everyone keeping up with these old versions - there are vast significant changes in the newer version to help improve framerates and make DDF code easier to run. One of those things being: Proper flames for torches: they no longer SPAWN things over and over. Torch things...
by RUNSABER
Fri Nov 30, 2018 11:18 am
Forum: General Discussion
Topic: From Coraline
Replies: 0
Views: 1321

Re: From Coraline

Honestly wished members and devs would use this forum more. Everything is so scattered and unorganized. Some people still cant get the engine running on their computers (me included).
by RUNSABER
Fri Nov 30, 2018 10:58 am
Forum: Support and Help
Topic: 3DGE won't start
Replies: 2
Views: 2508

Re: 3DGE won't start

Unfortunately bud, I've been having the same problems trying to run any newer versions and builds of 3DGE. Posted multiple debug and config files and the devs have not been responsive to my cause as well. It just gets overlooked. I dont want to think it is my machine, but at the same time it should ...
by RUNSABER
Tue Nov 13, 2018 2:40 pm
Forum: Mods/Projects
Topic: Heathen v0.8 release
Replies: 56
Views: 28822

Re: Heathen (medieval/fantasy mod) v0.6

Some bugs/quirks you may want to work out: -Vorpal Blade is crippled by 3DGE's auto-aim/force_aim feature on older versions. Though this may not be the case in newer builds. "Vorpal Blade is Charged!" plays, even after the Vorpal Blade is fully charged. When your blade is charged and you continue to...
by RUNSABER
Wed Nov 07, 2018 7:02 pm
Forum: Mods/Projects
Topic: Heathen v0.8 release
Replies: 56
Views: 28822

Re: Heathen (medieval/fantasy mod) v0.6

Not sure if it was my version of 3DGE or not, but when the Vorpal Blade is charged, the HUD message only remains on screen for a second and goes away. The Chaingunner replacement has gib sounds, and a state for gibs but doesnt have gib effects. This may be intentional. Some maps are difficult to Pis...
by RUNSABER
Fri Jun 22, 2018 11:39 am
Forum: Mods/Projects
Topic: Heathen v0.8 release
Replies: 56
Views: 28822

Re: Heathen (medieval/fantasy mod) v0.3

I'm moving quite well on progress, and finally figured how hubs work by accident. I think you should see this!

[youtube]https://youtu.be/2ctLvTHTKMQ[/youtube]