Search found 388 matches

by Corbachu
Sat May 01, 2021 4:12 pm
Forum: Fixed Bugs
Topic: DEHACKED lumps or files crash EDGE
Replies: 2
Views: 186
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[FIXED] DEHACKED lumps or files crash EDGE

Bug has been verified Fixed since this build, moving to Fixed category.
by Corbachu
Wed Nov 11, 2020 7:54 am
Forum: Bug Reports
Topic: Slopes cause odd slow down of player movement
Replies: 1
Views: 589
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Re: Slopes cause odd slow down of player movement

Something I’ve long wanted to do. As a result of improving existing EDGE slopes, but then later adding vertex heights might have borked them (UDMF).

@Lobo: I’ll start looking into it! Is there a way you can create a map with UDM slopes to test that piece as well?
by Corbachu
Tue Nov 03, 2020 8:19 pm
Forum: Fixed Bugs
Topic: [FIXED] Colormapped sector issue
Replies: 12
Views: 4191
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Re: [FIXED] Colormapped sector issue

Fixed@4f6e8af.
by Corbachu
Tue Nov 03, 2020 8:18 pm
Forum: Fixed Bugs
Topic: [FIXED] Doom2 Map05: TAG 9 bug
Replies: 6
Views: 1592
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Re: [FIXED] Doom2 Map05: TAG 9 bug

Fixed@5c0ed.
by Corbachu
Sun Oct 18, 2020 3:05 pm
Forum: Bug Reports
Topic: [ACCEPTED] SLIDER.SFX_OPEN ignored when monsters use door
Replies: 1
Views: 607
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[ACCEPTED]: SLIDER.SFX_OPEN ignored when monsters use door

Will add the ability for this to be triggered by other mobjs.
by Corbachu
Sun Oct 18, 2020 3:04 pm
Forum: Feature Suggestions
Topic: New Levels.ddf special: DLIGHTS
Replies: 1
Views: 638
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[ACCEPTED]: New Levels.ddf special: DLIGHTS

I can do that. We already have global definitions to change the lighting levels, so this shouldn’t be too convoluted.
by Corbachu
Sun Oct 18, 2020 3:02 pm
Forum: Fixed Bugs
Topic: [FIXED] Doom2 Map05: TAG 9 bug
Replies: 6
Views: 1592
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Re: Doom2 Map05: TAG 9 bug

I can do this. As long as map authors who develop for EDGE and have MaP05 remember that this is in the base doom_ddf definitions I don’t see a problem with it. Might want to add additional tag information for SP/MP/etc...I’ll play around with it. @Lobo: if you have time, open a PR on GitHub with the...
by Corbachu
Sun Oct 18, 2020 3:00 pm
Forum: Bug Reports
Topic: STYLES.DDF does not affect RTS Menus or tips.
Replies: 1
Views: 573
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Re: STYLES.DDF does not affect RTS Menus or tips.

This initially was a limitation of how old menus were coded into RTS. RTS_MENU, IIRC. I’d much rather move that menu definition code into COAL.. I’ll see about updating those with RTS. Ideally I want to move the entire menu sub-system over to COAL, in much the same way QuakeC manages its menu system...
by Corbachu
Sat Oct 03, 2020 9:38 am
Forum: Fixed Bugs
Topic: [FIXED] Colormapped sector issue
Replies: 12
Views: 4191
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Re: Colormapped sector issue

Okay I think I know what happened - we have three separate shader systems. One is the legacy dynamic light/image/color blends, one is the system from an older version of GZDoom, and the third is the Normal/Specular dynamic light/image/color system. There was something that I had requested long ago f...