Search found 391 matches

by Corbachu
Fri Jun 25, 2021 9:30 am
Forum: Bug Reports
Topic: Sprites with black spots
Replies: 12
Views: 6800
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Re: Sprites with black spots

Is this still an issue with the recent builds?
by Corbachu
Mon May 10, 2021 10:01 am
Forum: Bug Reports
Topic: RTS Menu USE key is not bound properly
Replies: 2
Views: 660
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Re: RTS Menu USE key is not bound properly

Awaiting further verification/analysis - this should be "fixed" with a workaround for now. @UsernameAK is doing proper backend support for key bindings, but at the moment I have also added the ability for a Joystick key to exist alongside standard USE (which will always for now be KEYD_JOY1, usually...
by Corbachu
Mon May 10, 2021 9:59 am
Forum: Fixed Bugs
Topic: EDGE crashes when falling from a great height
Replies: 2
Views: 478
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Re: EDGE crashes when falling from a great height

Awaiting verification; as you discovered and so kindly fixed, the entry wasn't created as a null sound effect in the sfx struct beforehand - which would indeed lead to the crashing behaviour. I also added this for the other new sounds (gloopsound, secretsound).
by Corbachu
Sat May 01, 2021 4:12 pm
Forum: Fixed Bugs
Topic: DEHACKED lumps or files crash EDGE
Replies: 2
Views: 654
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[FIXED] DEHACKED lumps or files crash EDGE

Bug has been verified Fixed since this build, moving to Fixed category.
by Corbachu
Wed Nov 11, 2020 7:54 am
Forum: Bug Reports
Topic: Slopes cause odd slow down of player movement
Replies: 1
Views: 808
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Re: Slopes cause odd slow down of player movement

Something I’ve long wanted to do. As a result of improving existing EDGE slopes, but then later adding vertex heights might have borked them (UDMF).

@Lobo: I’ll start looking into it! Is there a way you can create a map with UDM slopes to test that piece as well?
by Corbachu
Tue Nov 03, 2020 8:19 pm
Forum: Fixed Bugs
Topic: [FIXED] Colormapped sector issue
Replies: 12
Views: 5372
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Re: [FIXED] Colormapped sector issue

Fixed@4f6e8af.
by Corbachu
Tue Nov 03, 2020 8:18 pm
Forum: Fixed Bugs
Topic: [FIXED] Doom2 Map05: TAG 9 bug
Replies: 6
Views: 2208
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Re: [FIXED] Doom2 Map05: TAG 9 bug

Fixed@5c0ed.
by Corbachu
Sun Oct 18, 2020 3:05 pm
Forum: Bug Reports
Topic: [ACCEPTED] SLIDER.SFX_OPEN ignored when monsters use door
Replies: 1
Views: 834
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[ACCEPTED]: SLIDER.SFX_OPEN ignored when monsters use door

Will add the ability for this to be triggered by other mobjs.
by Corbachu
Sun Oct 18, 2020 3:04 pm
Forum: Feature Suggestions
Topic: New Levels.ddf special: DLIGHTS
Replies: 1
Views: 878
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[ACCEPTED]: New Levels.ddf special: DLIGHTS

I can do that. We already have global definitions to change the lighting levels, so this shouldn’t be too convoluted.