Heathen (medieval/fantasy mod) v0.3

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CeeJay
Posts: 203
Joined: Sat Jan 26, 2013 9:56 am
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Re: [in development] unnamed fantasy mod

Postby CeeJay » Thu Jul 28, 2016 9:51 pm

Right now I am concentrating on getting new content and mechanics into the mod, alongside all the vanilla re-skin stuff. So far I have replaced the toxic barrels with wooden ones that A) can be pushed around B) when broken sometimes drop ammo or health. Enemies occasionally drop Life Essence, basically a bigger variant of the health potion. And lastly the armor bonuses will be replaced with magic mines that can be deployed with the action 1 key.

And the Skull Staff rain attack needs further tweaking, after much playtesting I have realized that it is still a little unreliable.

CeeJay
Posts: 203
Joined: Sat Jan 26, 2013 9:56 am
Gender: None specified

Re: Heathen (medieval/fantasy mod)

Postby CeeJay » Sun Apr 22, 2018 4:07 am

New more elaborate HUD

Bottom left: Health, armor and keys
Bottom right: (Ethereal) arrows and mana (blue, red and green)
Top right: "Inventory" (Action keys, power-ups)
Image

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RUNSABER
Posts: 117
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Re: Heathen (medieval/fantasy mod)

Postby RUNSABER » Sat Apr 28, 2018 1:08 pm

CeeJay wrote:New more elaborate HUD

Bottom left: Health, armor and keys
Bottom right: (Ethereal) arrows and mana (blue, red and green)
Top right: "Inventory" (Action keys, power-ups)
Image


This new reveal is dope!! Are you gearing up for a release down the road? I like how it feels like a Elder Scrolls/Daggerfall aesthetic
Official 3DGE64 Project Portal - Public Repository for 3DGE 64.

CeeJay
Posts: 203
Joined: Sat Jan 26, 2013 9:56 am
Gender: None specified

Re: Heathen (medieval/fantasy mod)

Postby CeeJay » Sat Apr 28, 2018 8:31 pm

Check first post for download :)


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