3dge ddf documentation / md3 support?

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so19
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3dge ddf documentation / md3 support?

Postby so19 » Thu Nov 09, 2017 2:09 am

Is there any updated DDF documentation for 3dge- I have the old ddf online resource but there appears to be a large amount of changes - when running older mods it seems to generate large numbers of errors (viewable in the debug logs). (Ie using -v129 or -v135 in the command line)

Also - what is up with md3 support - the models appear in game in the newest 3dge versions but the skins/textures are solid black...? Skins display properly when using pre v2.1 3dge binaries..

Sorry for the pesky questions - final issue, what has happened with the ddf coding for bouncing items - this seems broken (items don’t bounce but instead slide all over the floor as if they are on an ice rink?)

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Coraline
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Re: 3dge ddf documentation / md3 support?

Postby Coraline » Thu Nov 09, 2017 1:11 pm

\(סּںסּَ` )/ۜ

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Re: 3dge ddf documentation / md3 support?

Postby Coraline » Thu Nov 09, 2017 4:37 pm

I also forgot to add - what are your OpenGL settings? If you are seeing all black in your models, make sure dynamic lights are on. Also, make sure your card supports the RenderBuffers, and as a last resort, turn on GL3 mode. MD3 might be buggy since, as I said, assertions were put in place to fix MD5 models (still ongoing), but it broke minor functionality in MD3.

Keep in mind that we now also support specular maps, normal maps, and bright maps on models with true vertex lighting (only in GL3). They can be applied to all 3 model formats.

The MD2 page has some info on that:

http://3dfxdev.net/edgewiki/index.php/MD2
\(סּںסּَ` )/ۜ

so19
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Re: 3dge ddf documentation / md3 support?

Postby so19 » Mon Dec 11, 2017 1:40 am

Thanks - very useful


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