[UPDATED] Operation: Arctic Wolf Revisited

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CeeJay
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[UPDATED] Operation: Arctic Wolf Revisited

Postby CeeJay » Fri May 05, 2017 8:28 am



For 3DGE 2.0.4 Final or later.

An extensive update and improvement to Laz Rojas' legendary (and inspirational) WolfenDOOM scenario. Featues improved gameplay (bye bye OP enemy grunts), all new weapons, new mechanics, more interactivity, more immersion, scripting, updated textures, level fixes, etc.

Screenshots:


Full release (updated): http://www.mediafire.com/file/pdkn65501 ... isited.zip
You do not need the original to play this. You will, however, need 3DGE 2.0.4 Final or later and a DOOM II IWAD.

Concerning the levels:


Credits: (probably incomplete list)
Last edited by CeeJay on Fri Aug 25, 2017 8:33 am, edited 2 times in total.

CeeJay
Posts: 209
Joined: Sat Jan 26, 2013 9:56 am
Gender: None specified

Re: Operation: Arctic Wolf Revisited

Postby CeeJay » Wed Aug 16, 2017 1:22 pm

Updated first post.

CeeJay
Posts: 209
Joined: Sat Jan 26, 2013 9:56 am
Gender: None specified

Re: [UPDATED] Operation: Arctic Wolf Revisited

Postby CeeJay » Fri Aug 25, 2017 8:34 am

Made some small updates to the mod.



DW: http://www.mediafire.com/file/pdkn65501 ... isited.zip

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RUNSABER
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Re: [UPDATED] Operation: Arctic Wolf Revisited

Postby RUNSABER » Thu Sep 28, 2017 2:35 pm

Been playing this a lot since the new update, and I like how sniping is a relaxing task. Here is a small caveat - not sure if its anything to do with my settings:






Crosshair and ADS sprite do not match up - it temporarily disables the crosshair which isnt the problem - but the sprite matching up can help us ensure a sharp shot! ;)

This is by far minor; I will continue playing through to for joy and will report anything else out of the ordinary :P Cheers!
- Public Repository for 3DGE 64.

CeeJay
Posts: 209
Joined: Sat Jan 26, 2013 9:56 am
Gender: None specified

Re: [UPDATED] Operation: Arctic Wolf Revisited

Postby CeeJay » Sun Nov 26, 2017 8:35 pm

Glad you're like the mod. This was actually one of my larger undertakings so I am glad someone enjoys it.

The "zoomed" version is in actuality a seperate sprite, an enlarged version of the weapons idle sprite with the bottom cut out. I know it's not aligned 100% but I figured no one would use the zoom feature anyways. The whole feature is really ugly and clunky, I really hope it is updated soon with something a little more dynamic and smooth.


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