Additional GFX for edge2.wad
Additional GFX for edge2.wad
Since this is not a bugs I'll post it here, not at Source Forge
I really don't know, was somebody have done already that GFX, so I make my own. As a source I was using original Doom 1, 2 and Alpha WADs so result looks canonical.
All of these graphics are attached in archive below as separate 24-bit PNG and as a WAD file with Doom pallete.
1) Both TNT and Plutonia loaded IWADs still called "Hell on Earth" in episode selection, and it might be a good idea to add them own names (M_EPI6.png and M_EPI7.png).
and
2) Sound Options title is not capitalized in Options menu, while all other titles are capitalized. This seems to be because it was not done in original IWAD, but just for esthetic reason it can be capitalized. (M_SNDOPT.png)
3) Screen Options using "VIDEO OPTIONS" title. Unique one is attached as M_SCROPT.png.
4) Set Resolution also using "VIDEO OPTIONS" title. Unique one is attached as M_SETRES.png.
5) Host New Game and Join New Game does not have Doom-stylized titles at all, so they are done too (M_HOSTNG.png and M_JOINNG.png).
and
I really don't know, was somebody have done already that GFX, so I make my own. As a source I was using original Doom 1, 2 and Alpha WADs so result looks canonical.
All of these graphics are attached in archive below as separate 24-bit PNG and as a WAD file with Doom pallete.
1) Both TNT and Plutonia loaded IWADs still called "Hell on Earth" in episode selection, and it might be a good idea to add them own names (M_EPI6.png and M_EPI7.png).
and
2) Sound Options title is not capitalized in Options menu, while all other titles are capitalized. This seems to be because it was not done in original IWAD, but just for esthetic reason it can be capitalized. (M_SNDOPT.png)
3) Screen Options using "VIDEO OPTIONS" title. Unique one is attached as M_SCROPT.png.
4) Set Resolution also using "VIDEO OPTIONS" title. Unique one is attached as M_SETRES.png.
5) Host New Game and Join New Game does not have Doom-stylized titles at all, so they are done too (M_HOSTNG.png and M_JOINNG.png).
and
- Attachments
-
- addgfx.zip
- (17.52 KiB) Downloaded 585 times
Re: Additional GFX for edge2.wad
This is great! I used the native patches and already integrated them into the Main Menu responder!
Any chance we can get some for Heretic? The only ones we need at the moment are all of the menu headers - everything else is already there ^^
Any chance we can get some for Heretic? The only ones we need at the moment are all of the menu headers - everything else is already there ^^
\(סּںסּَ` )/ۜ
Re: Additional GFX for edge2.wad
Sure, no problem! Will make them aprox. in 1-2 days.
Re: Additional GFX for edge2.wad
Here we go!
- Attachments
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- addgfxH.zip
- (25.05 KiB) Downloaded 577 times
Re: Additional GFX for edge2.wad
Awesome!
This is what the main menu for Heretic looks like now:
BUT, we still need a "Game Files" graphic, since I don't think Load Game / Save Game are a part of the original Heretic menu. =)
This is what the main menu for Heretic looks like now:
BUT, we still need a "Game Files" graphic, since I don't think Load Game / Save Game are a part of the original Heretic menu. =)
\(סּںסּَ` )/ۜ
Re: Additional GFX for edge2.wad
Na zdorovye
- Attachments
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- h_gamfil.zip
- (2.61 KiB) Downloaded 580 times
Re: Additional GFX for edge2.wad
I have never understood why they have all the menus and map names and everything use a whole graphic for each item, instead of just drawing the text using sprites of the letters.
Re: Additional GFX for edge2.wad
The menu is going to eventually get overhauled to support strings instead of whole graphics. Once the SDL2 stuff is done, that is next
Edit:
Our options and network menus mostly use strings, so that isn't the issue.
The main menu drawer is quite old (last time real work went into it was back in 1998), so I have already started working on a complete replacement, using Doom 64 EX as a template for our new menu, but that is still a little ways off. Once it becomes mostly usable, I will begin integrating it. There are a lot of additional routines I need to rewrite (such as the HL_writetext stuff), but D64EX is quite a good starting point. I am just working on it off/on when I have the time.
Edit:
Our options and network menus mostly use strings, so that isn't the issue.
The main menu drawer is quite old (last time real work went into it was back in 1998), so I have already started working on a complete replacement, using Doom 64 EX as a template for our new menu, but that is still a little ways off. Once it becomes mostly usable, I will begin integrating it. There are a lot of additional routines I need to rewrite (such as the HL_writetext stuff), but D64EX is quite a good starting point. I am just working on it off/on when I have the time.
\(סּںסּَ` )/ۜ
Re: Additional GFX for edge2.wad
While you are overhauling the menu system, you might consider adding support for actual fonts. It's not exactly a critical thing, but it might be desirable for some mods. Just drop in a new font file instead of creating a whole new set of characters.
If you do, look into having it draw outlines around the text as well. Makes for better readability.
If you do, look into having it draw outlines around the text as well. Makes for better readability.
Re: Additional GFX for edge2.wad
Ive already been tinkering with SDL2's native TrueType font support, how I will tie it through the engine is another story added to my ToDo, at any rate
\(סּںסּَ` )/ۜ