Updated 8/26
http://www.gamedev.net/classifieds/item ... ast-title/
C Coder - working with our main programmers on game-side (Lazarus) code, stuff like creature/environment coding, inventory coding, etc.
Level Designer - working with RADIANT/QUARK/etc. in building maps designed for our game engine, uses the Quake II map format with the KMQ2 BSP compiler. Mostly for designing detail in our main mapper's levels.
JOBS AVAILABLE
JOBS AVAILABLE
\(סּںסּَ` )/ۜ
Re: JOBS AVAILABLE
Update 11/30
Texture Artist- working with the level designers and artists to craft the game textures. Just a heads up, you will have to know how to apply effects to them, like grime/dirt/etc. Looking for dirty/muddy textures like in "Silent Hill". We don't need texture passes, multitexturing, or anything so it's not overly complicated. If you are interested please contact us at tdgmods@3dfxdev.net, or my personal email.
Texture Artist- working with the level designers and artists to craft the game textures. Just a heads up, you will have to know how to apply effects to them, like grime/dirt/etc. Looking for dirty/muddy textures like in "Silent Hill". We don't need texture passes, multitexturing, or anything so it's not overly complicated. If you are interested please contact us at tdgmods@3dfxdev.net, or my personal email.
\(סּںסּَ` )/ۜ