Question: the legal status of the engine
Posted: Mon Aug 28, 2017 10:20 pm
I was thinking about this the other day.
Is there anything in the source code that isn't part of the same GNU Public License that the Doom source code was released under? (Or possibly is public domain, i guess.)
I know there were some additions made to the ZDoom code that made its use limited to things like "personal use only" or otherwise "non-commercial use only." I think they added some proprietary code for audio formats or something, and apparently added code from the build engine and a few other things.
But what about 3DGE? Does 3DGE have any additional code that wasn't part of the same GPL agreement as the original Doom source code? Or is everything added to the code only original code that is thus part of the original license? Is 3DGE an engine that is constrained to the same strictly non-commercial uses like ZDoom, or is open to every use that Doom is open to?
Is there anything in the source code that isn't part of the same GNU Public License that the Doom source code was released under? (Or possibly is public domain, i guess.)
I know there were some additions made to the ZDoom code that made its use limited to things like "personal use only" or otherwise "non-commercial use only." I think they added some proprietary code for audio formats or something, and apparently added code from the build engine and a few other things.
But what about 3DGE? Does 3DGE have any additional code that wasn't part of the same GPL agreement as the original Doom source code? Or is everything added to the code only original code that is thus part of the original license? Is 3DGE an engine that is constrained to the same strictly non-commercial uses like ZDoom, or is open to every use that Doom is open to?