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Re: The 3DGE Screenshot Kiosk

Posted: Wed Aug 12, 2015 4:19 pm
by 3rd_3ye
RUNSABER wrote:I'd post some Heretic stuff if I could get the bloody thing to work in 3DGE, it seems the HDF write-up either has some screws loose or I'm using an older version of HERETIC
Debugging for Heretic compatibility alone sounds like a good enough reason for a 2.0.2 release. There are items in heretic that require the float spell for pickup, hence inventory functionality.

Re: The 3DGE Screenshot Kiosk

Posted: Sat Aug 15, 2015 4:32 pm
by Sandstormer
3rd_3ye wrote:*facepalm to the 3rd power :oops: *

Sorry Sandstormer...

New rule, everyone's got to have a different number of sylibles in internet handles from now on. Either that or I get to put the slightest bit of effort into reading posts in the future. I wonder which it will be?

Anywho, a female character in Doom would certainly be a welcome change.

*desperately tries to change subject*

Anyone love Heretic?

*fails*
:oops:

:lol: NP! I figured that you meant to address me! I tried Run's Heretic hack and it works perfectly. It's kind of a bizarro-world Heretic, but it works and adds an interesting twist to the gameplay.

Re: The 3DGE Screenshot Kiosk

Posted: Thu Sep 24, 2015 9:50 am
by Sandstormer
Doomgirl is going 3D. Or, at least, I've been doing some 3D with the concept. Here is some early gore that I've been working on:

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Re: The 3DGE Screenshot Kiosk

Posted: Thu Sep 24, 2015 9:54 am
by Sandstormer
Fun with MTV's Aeon Flux:

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Dark Horizon's Arachnotron, which may or may not make it into the 3DGE Model Pack ;) :

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Re: The 3DGE Screenshot Kiosk

Posted: Sun Sep 27, 2015 10:05 pm
by 3rd_3ye
I log in daily, so how did I miss these!?! Nice to see some green gibbage, what's the red box thing on the right of that gib? It doesn't have a blood decal like the green one so...

Loved Aeon Flux btw, what little I saw of it (and no, the movie doesn't count).

Re: The 3DGE Screenshot Kiosk

Posted: Tue Jul 26, 2016 6:06 am
by RUNSABER
Some 3DGE 64 stuff :) Finally playing around with the mapping editor again :mrgreen:

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Wanted to test out some effects and new 3DGE stuff I didn't know existed;
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The lighting is very well done - controlling transparency effects is cool thing for me. This map has no clear identity, other than some sort of old castle or ruins.
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Trying out using moving sectors for cool effects. Giving the sense of 64-style levels "it's alive" feeling
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Working on this room currentgly - turning it into an old foyer prayer hall/literature wing.