An EDGy blast from the past.
Posted: Mon Jun 18, 2012 6:13 am
Update: 07/17/2012
Well, as usual I end up doing things bass ackwards. Now that I'm running out of EDGE videos, I think It's time to put the thread in perspective. EDGE was a great port that explored some of the limits of what Doom could do. First to have a separate, modifiable game code file, (a.k.a. DDF) edge was also an early adopter of true 3d floors and other experimental enhancements, such as such as 3d vision, rendered shadows, and others. Edge programmer Andrew Adapted and his precursors set out to give gamers a different kind of doom port and for the most part, they succeeded. While setting the bar is some ways, EDGE fell behind with age, and without the help of a large, dedicated team of coders, never really caught up.
The enhanced Doom Gaming Engine will probably never have polyobjects or an uncapped framerate. RTS has fallen behind Decorate, ACS, and other scripting languages. Oh, it's entirely possible that others will modify the the engine to suit there own needs. Still, the time has come to concede that edge has stopped evolving, at least for the near future. So try to see this thread as a tribute to the imaginations of everyone who loved that *other* port derived from Dos Doom. Hope you enjoy the following videos.
This might not be the best place for such a thread. Anyway, here's some youtube footage of edge loading and running in Dreamcast.
Well, as usual I end up doing things bass ackwards. Now that I'm running out of EDGE videos, I think It's time to put the thread in perspective. EDGE was a great port that explored some of the limits of what Doom could do. First to have a separate, modifiable game code file, (a.k.a. DDF) edge was also an early adopter of true 3d floors and other experimental enhancements, such as such as 3d vision, rendered shadows, and others. Edge programmer Andrew Adapted and his precursors set out to give gamers a different kind of doom port and for the most part, they succeeded. While setting the bar is some ways, EDGE fell behind with age, and without the help of a large, dedicated team of coders, never really caught up.
The enhanced Doom Gaming Engine will probably never have polyobjects or an uncapped framerate. RTS has fallen behind Decorate, ACS, and other scripting languages. Oh, it's entirely possible that others will modify the the engine to suit there own needs. Still, the time has come to concede that edge has stopped evolving, at least for the near future. So try to see this thread as a tribute to the imaginations of everyone who loved that *other* port derived from Dos Doom. Hope you enjoy the following videos.
This might not be the best place for such a thread. Anyway, here's some youtube footage of edge loading and running in Dreamcast.