3DGE 2.1.0-Test3 DevBuilds (DRDTeam)

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Coraline
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Postby Coraline » Fri Feb 03, 2017 2:04 pm

Very soon :-) have you tried the devbuilds?
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Postby Julian » Sat Feb 04, 2017 8:23 am

Yep :) But very, very briefly.

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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Postby CeeJay » Sun Feb 19, 2017 11:18 am

Been playing around with test 3 more in-depth now.

What's up with the weird jerking / stwitching of the weapons when walking and the massive shaking of the screen when attacking? Try punching an enemy with berserk and you'll see what I mean. This is really an eye-sore. Turning weapon kick off doesn't seem to help.

The game runs faster and more fluid than ever before, but I do experience random FPS drops at times seemingly at random. My current computer is a 2009 Toshiba Satellite, I believe It should be sufficient to run 3DGE. Hell, my old one was from '05 and it ran older versions of the engine flawlessly 90% of the time.

And lastly, was this issue: http://doom.wikia.com/wiki/Visible_sprites_limit even resolved in 3DGE? 'cos I do see flickering sprites at times.

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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Postby Coraline » Sun Feb 19, 2017 1:39 pm

\(סּںסּَ` )/ۜ

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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Postby CeeJay » Sun Feb 19, 2017 1:50 pm

Last edited by CeeJay on Sun Feb 19, 2017 1:54 pm, edited 1 time in total.

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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Postby Coraline » Sun Feb 19, 2017 1:51 pm

Are you talking about when it hits walls? This was actually a feature we took from PrBOOM, but if you want I can make it a CVAR instead. It's supposed to stop bobbing once you hit a wall (makes more realistic sense).

Yeah, try those and let me know what happens.
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Postby CeeJay » Sun Feb 19, 2017 2:02 pm

I'm all for that, but the way it currently is it just looks glitchy to me. Needs to be smoother and more natural, looks like doomguy is having a bad case of tic disorder.

EDIT: Game crashed when I feel from a great height.

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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Postby RUNSABER » Tue Feb 21, 2017 1:05 am

Also having some issues with framerate: the 3rd vsync feature 'seems' to help, though I'm not sure. I actually like the Interpolation, but even with an unlocked framerate I still experience drops. Currently running 16bit settings, low detail, no smoothing/hi-res scaling, with max fps set to 0. I dont know if its the dynamic lights or overall engine itself (maybe AMD drivers just plain suck). Would love to see the shaking screen from melee attacks gone or at least refined into something bearable.
- Public Repository for 3DGE 64.

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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Postby CeeJay » Tue Feb 21, 2017 5:13 am

Speaking of which, a feature that would be cool is a "shaky-screen" effect for explosions and whatnot.

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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Postby RUNSABER » Tue Feb 21, 2017 3:29 pm

- Public Repository for 3DGE 64.


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