3DGE 2.1.0-Test3 DevBuilds (DRDTeam)

Discuss anything EDGE-related that doesn't fall into the categories.
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Corbachu
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Re: 3DGE 2.0.4 Final Released (4.26.2016)

Post by Corbachu »

That might have something to do with it. Why don't you upgrade to 7 or even Windows 10? There is still a way to do the free upgrade through Microsoft. Vista in general has awful sound support..
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CeeJay
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Re: 3DGE 2.0.4 Final Released (4.26.2016)

Post by CeeJay »

My machine is locked on Vista if I remember correctly. It's quite an old machine too.

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Re: 3DGE 2.0.4 Final Released (4.26.2016)

Post by Corbachu »

It doesnt qualify for an upgrade? It should, even if it is OEM..
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CeeJay
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Re: 3DGE 2.0.4 Final Released (4.26.2016)

Post by CeeJay »

I'd rather just buy a whole new computer all together. Hopefully, within a years time I'll have money to buy one.

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Re: 3DGE 2.0.4 Final Released (4.26.2016)

Post by Corbachu »

Okay guys, getting ready to release 2.1.0 Test2, which has some extreme changes, additions, and fixes.

Will drop tonight, but for now I have posted the Changelog for review:

https://sourceforge.net/projects/edge2/ ... .0/Test-2/
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by Corbachu »

Finally dropped Test2 (see the first post)!
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CeeJay
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by CeeJay »

Really impressed with the amount of bug fixes, not being able to skip those text screens was a real pain in the butt. ;)

Gave it a shot with Wolfenstein 3DGE (the mod) and damn was it fast and smooth. Noticed a few alignment issues with some of the PNGs and one of the end screens turns to "the black screen of death".

Probably going to need to go back and update all of my old mods. Again. :D

EDIT
Spoiler:
Same place, same sprite, different sides
Image
Image

CeeJay
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by CeeJay »

Turns out some of the PNG images had embedded offsets without me even knowing it. :lol:

EDIT: Come to think about it, Wolfenstein 3DGE would be the perfect candidate for using the PAK format if you guys get the sub-directories working.

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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by Corbachu »

Make sure you specifiy the max amount of time for the end screens - how are you doing it now?
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by CeeJay »

MAXT as in remain indefinitely on the screen. END.TEXT_WAIT is still also broken.