3DGE 2.1.0-Test3 DevBuilds (DRDTeam)

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3DGE 2.1.0-Test3 DevBuilds (DRDTeam)

Postby Coraline » Tue Jan 08, 2013 4:56 pm

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Re: 3DGE 1.36D Download!!

Postby Coraline » Thu Feb 07, 2013 8:02 pm

BUMP.
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Re: 3DGE 1.36D Download!!

Postby Coraline » Tue Nov 12, 2013 6:55 pm

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Re: 3DGE 1.36E Download!! (scroll to bottom)

Postby Coraline » Fri Jul 18, 2014 12:36 am

Special thanks for everyone in this thread for their persistence in 3DGE - it's great to see people who are willing to use it and have a good time with it!

;-)
From Changelog.txt
*****************************************************
3DGE 1.36 Final

*****************************************************
(July 2014)

* Author Note: Special thanks to the Zdoom forum members
for their invaluable bug reports and general interest. This
release is for you guys!

MAJOR Release!!
Also, as the name indicates, this is the last version of 1.36!


+ Executable: As per suggestion, this version executable is just named "3DGE.exe".

+ Feature: Two NEW Action Buttons (ACTION3 and ACTION4)!

+ Timidity: Packed-In GUS patchset makes Timidity instantly ready to use!

+ HUD/COAL: New Default HUD replaces the old BOOM-style one from DosDoom 0.653 (!!!)

+ Bugfix: Dehacked Strings now never run out of lines with intermission, etc.

+ Cosmetic: Options Drawer cleaned up, removed splitscreen controls menu (for now)

+ Cosmetic: disk-loading icon is now disabled by default (re-enable with m_diskicon).

+ Cosmetic: Game now lets player know in console and HUD when a game has been saved!

+ Cosmetic: 3DGE Console logo is now confined to console, Main Menus screen now clean!

+ Heretic: To Run Heretic, run HERETIC.BAT. This will append herfix.wad, HDF, and
the Heretic IWAD.

+ Updated General Documentation and Credits

The bigger bugs (markers and linedef issue) are currently being attended to and will be fixed by the next release! ;)

Please keep reporting bugs and showing interest, I'm glad everyone is participating as much as they have been!
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Re: 3DGE 2.0.0 Release!! (scroll to bottom)

Postby Coraline » Sat Mar 14, 2015 4:30 pm

The next generation of 3DGE has landed!

;-)
From Changelog.txt
*****************************************************
3DGE v2.0.0


(March 2015)

+ Feature: Rendering Interpolation. You can control this with the following CVARS in the console:
r_lerp (disables/enables), r_maxfps, r_vsync (helps screen tearing)

+ Feature: MD5 model support (please see the 3DGE wiki for information on how to set this up)
-this is still sort of incomplete, as there is no MD5 support for weapons (yet)
-the MD5 loader cannot process skin_img yet, but the engine will warn you about the skins
+MD2 and MD3 models are still supported as of this release!

+ Bugfixes: Hardcoded fog removed, vSYNC works, splashscreen restored

+ DDF: Added SECRET_SOUND for a custom sound lump when the player discovers a secret. It is in edge2.wad as DSSECRET.

+ All changes/fixes from 1.36F incorporated

- The next version will include regulations that prevent older mods not designed for EDGE 1.35+
to fail, but with instructions on how to convert them to work with the 2.0 branch.
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Re: 3DGE 2.0.0 Release!! (scroll to bottom)

Postby Anthony817 » Tue Jun 23, 2015 4:03 pm

Oh nice a new version! Been a while since I last tested it out. :D

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Re: 3DGE 2.0.2 Released!! (scroll to bottom)

Postby Coraline » Mon Aug 31, 2015 8:45 pm

v2.0.2 CHANGELOG:
RELEASED 8/31/2015

+ Finale screen bugfix: now, no more black screen when ending a DOOM 1 episode (currently non-skippable to match original game behavior)

+ DDF fixes: Chainsaw attack range was set incorrectly, now matches Punching logic; HOOF/METAL sfx audible again.

+ Further dehacked tweak to ignore duplicate entries in dehacked lump if it exists

+ Added Interpolation option under Video Options (default is ON).

+ Finally fixed the SSG appearing in DOOM 1 bug with IDFA/IDKFA cheat.

+ Toned down the red palette effect for pain to match Radiation Suit logic.

+ When the console is dropped down, the game now pauses.

+ When a screen wipe is called, the game will pause and start only after the screen is cleared.

- Invulnerability method was removed from the Video Options menu. The major slowdown issue that was caused because of backface culling has
been eliminated when "COMPLEX" was selected. Because of the chance of someone messing with it, Invulnerability has been removed from the menu -
it is *always* set to "Textured" now.

- Small tweaks here and there, updated edge2.wad, removed unnecessary warning strings from console, etc etc.
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Re: 3DGE 2.0.2 Released!! (scroll to bottom)

Postby CeeJay » Wed Sep 02, 2015 12:49 am

Good job!

Are those all the changes/additions? I was kind of expecting more.

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Re: 3DGE 2.0.2 Released!! (scroll to bottom)

Postby 3rd_3ye » Wed Sep 02, 2015 10:03 am

I'm guessing new features were held back in order to get a clean build first. On fb Coraline was talking seriously ready for dynamic shadows 2 days b4 the 2.0.2 release. Lots of hints about splines yesterday, have you noticed the camera spawning on the floor at map load? ;)
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Re: 3DGE 2.0.2 Released!! (scroll to bottom)

Postby Sandstormer » Wed Sep 02, 2015 10:09 am

Great job, Coraline! Thanks for the hard work!


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