3DGE 2.1.0-Test3 DevBuilds (DRDTeam)

Discuss anything EDGE-related that doesn't fall into the categories.
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Corbachu
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by Corbachu »

Hmm, just so I can properly track down that Access Violation, run this version:

https://devbuilds.drdteam.org/3dge/EDGE ... 5d03749.7z

Then, I should be able to track down that bad code, since that version is the most recent
I have built that includes debugging information =)
\(סּںסּَ` )/ۜ

CeeJay
Posts: 224
Joined: Sat Jan 26, 2013 9:56 am

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by CeeJay »

I still have the same issue.

crashlog
Spoiler:
3DGE caused an Access Violation Exception (0xc0000005)
in module 3DGE.exe at 001b:00000000.

Error occurred at 8/16/2017 17:01:46.
C:\Spel\3DGEtest_t4\3DGE.exe, run by Emma.
3DGE v2.1.0pre-291-g5d03749.

Operating system: 6.1.7601
1 processor, type 586.
49% memory in use.
2048 MB physical memory.
1409 MB physical memory free.
0 MB page file.
3862 MB paging file free.
2048 MB user address space.
1897 MB user address space free.
Access violation at 00000000. The memory could not be written.

Context:
EDI: 0x00517694 ESI: 0x052f4440 EAX: 0x00000001
EBX: 0x59ec2f2e ECX: 0x76f868b0 EDX: 0x04e56f10
EIP: 0x00000000 EBP: 0x002bfa7c SegCs: 0x0000001b
EFlags: 0x00210216 ESP: 0x002bfa20 SegSs: 0x00000023

Bytes at CS:EIP:
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??

Stack:
0x002bfa20: 014e8c44 00000000 00000000 015dd26c D.N.........l.].
0x002bfa30: d2ad8591 005174f8 052f4440 004877a0 .....tQ.@D/..wH.
0x002bfa40: 691addc7 026e7710 0000027f 00000095 ...i.wn.........
0x002bfa50: 0000009f 04e56f00 005174f8 691adf91 .....o...tQ....i
0x002bfa60: 00000de1 00000000 0000000f d2ad8591 ................
0x002bfa70: 002bfad4 01553669 ffffffff 002bfae0 ..+.i6U.......+.
0x002bfa80: 014e98fb d2ad850d 0000002f 01737c68 ..N...../...h|s.
0x002bfa90: 00000078 000084c0 052d01d0 052d01d8 x.........-...-.
0x002bfaa0: 052d01d8 00000000 00000000 00000000 ..-.............
0x002bfab0: 01000000 00000000 00008006 00008006 ................
0x002bfac0: 00000302 00000302 00000303 00000303 ................
0x002bfad0: 0148a16f 002bfbf0 01553723 00000000 o.H...+.#7U.....
0x002bfae0: 002bfb28 0148a17f 05285550 44200000 (.+...H.PU(... D
0x002bfaf0: 3f800000 00000000 00000000 00000026 ...?........&...
0x002bfb00: 005174f8 00000280 000001ba 01737c68 .tQ.........h|s.
0x002bfb10: 01006188 00000000 00000000 00000280 .a..............
0x002bfb20: 000001e0 d2ad84c5 002bfb50 015018db ........P.+...P.
0x002bfb30: 00000000 00000000 43a00000 43380000 ...........C..8C
0x002bfb40: 05123e98 0000003a 00000000 43a00000 .>..:..........C
0x002bfb50: 002bfb70 014598c5 00000000 00000004 p.+...E.........
0x002bfb60: 052ad5dc 05285550 00000e70 05285550 ..*.PU(.p...PU(.
0x002bfb70: 002bfbcc 01458ba1 0000003a 00000004 ..+...E.:.......
0x002bfb80: 05285550 05285550 59cc179e 00000001 PU(.PU(....Y....
0x002bfb90: 00000001 00000001 00000001 05287a38 ............8z(.
0x002bfba0: 052ad5dc 00000428 000f421e 00000000 ..*.(....B......
0x002bfbb0: 00000001 00000000 00000c70 00000000 ........p.......
0x002bfbc0: 00000001 002bfbf0 01551680 002bfbfc ......+...U...+.
0x002bfbd0: 0145a442 00000078 d2ad8411 05285550 B.E.x.......PU(.
0x002bfbe0: 00000000 59cc179e 00000001 002bfbd8 .......Y......+.
0x002bfbf0: 002bfc4c 015515d0 00000000 002bfc1c L.+...U.......+.
0x002bfc00: 015027e6 00000078 0047e080 00140008 .'P.x.....G.....
0x002bfc10: 00000000 0147efb3 0000025c 002bfc30 ......G.\...0.+.
0x002bfc20: 0147bbea 7ffdf000 00000000 d2ad8419 ..G.............
0x002bfc30: 002bfc58 014801ac d2ad83b5 0047e080 X.+...H.......G.
0x002bfc40: 00140008 7ffdf000 002bfc38 002bfc78 ........8.+.x.+.
0x002bfc50: 0155258d 00000000 002bfc88 01472bfb .%U.......+..+G.
0x002bfc60: d2ad8365 0047e080 627672ec 7ffdf000 e.....G..rvb....
0x002bfc70: 002bfc60 002bf5f8 002bfcfc 014531b0 `.+...+...+..1E.
0x002bfc80: d3d8ad95 00000000 002bfc98 013a20a5 ..........+.. :.
0x002bfc90: 00000001 00140008 002bfcbc 013a1e4e ..........+.N.:.
0x002bfca0: 00000001 00140008 00140018 00140008 ................
0x002bfcb0: 00000000 00000001 004617c2 002bfcc4 ..........F...+.
0x002bfcc0: 013a1da8 002bfd0c 01453654 00000001 ..:...+.T6E.....
0x002bfcd0: 0047e080 0047d538 d2ad82e1 00000000 ..G.8.G.........
0x002bfce0: 00000000 7ffdf000 002bfc00 00000000 ..........+.....
0x002bfcf0: 00000000 002bfcd8 0000025c 002bfd48 ......+.\...H.+.
0x002bfd00: 014531b0 d3d8bd75 00000000 002bfd18 .1E.u.........+.
0x002bfd10: 758cef1c 7ffdf000 002bfd58 76f93b53 ...u....X.+.S;.v
0x002bfd20: 7ffdf000 7df8d565 00000000 00000000 ....e..}........
0x002bfd30: 7ffdf000 00000000 00000000 00000000 ................
0x002bfd40: 002bfd24 00000000 ffffffff 76f4e16d $.+.........m..v
0x002bfd50: 0b2b3b65 00000000 002bfd70 76f93b26 e;+.....p.+.&;.v
0x002bfd60: 014536f7 7ffdf000 00000000 00000000 .6E.............
0x002bfd70: 00000000 00000000 014536f7 7ffdf000 .........6E.....
0x002bfd80: 00000000 00000000 00000000 00000000 ................
0x002bfd90: 00000000 00000000 00000000 00000000 ................
0x002bfda0: 00000000 00000000 00000000 00000000 ................
0x002bfdb0: 00000000 00000000 00000000 00000000 ................
0x002bfdc0: 00000000 00000000 00000000 00000000 ................
0x002bfdd0: 00000000 00000000 00000000 00000000 ................
0x002bfde0: 00000000 00000000 00000000 00000000 ................
0x002bfdf0: 00000000 00000000 00000000 00000000 ................
0x002bfe00: 00000000 00000000 00000000 00000000 ................
0x002bfe10: 00000000 00000000 00000000 00000000 ................
0x002bfe20: 00000000 00000000 00000000 00000000 ................
0x002bfe30: 00000000 00000000 00000000 00000000 ................
0x002bfe40: 00000000 00000000 00000000 00000000 ................
0x002bfe50: 00000000 00000000 00000000 00000000 ................
0x002bfe60: 00000000 00000000 00000000 00000000 ................
0x002bfe70: 00000000 00000000 00000000 00000000 ................
0x002bfe80: 00000000 00000000 00000000 00000000 ................
0x002bfe90: 00000000 00000000 00000000 00000000 ................
0x002bfea0: 00000000 00000000 00000000 00000000 ................
0x002bfeb0: 00000000 00000000 00000000 00000000 ................
0x002bfec0: 00000000 00000000 00000000 00000000 ................
0x002bfed0: 00000000 00000000 00000000 00000000 ................
0x002bfee0: 00000000 00000000 00000000 00000000 ................
0x002bfef0: 00000000 00000000 00000000 00000000 ................
0x002bff00: 00000000 00000000 00000000 00000000 ................
0x002bff10: 00000000 00000000 00000000 00000000 ................
0x002bff20: 00000000 00000000 00000000 00000000 ................
0x002bff30: 00000000 00000000 00000000 00000000 ................
0x002bff40: 00000000 00000000 00000000 00000000 ................
0x002bff50: 00000000 00000000 00000000 00000000 ................
0x002bff60: 00000000 00000000 00000000 00000000 ................
0x002bff70: 00000000 00000000 00000000 00000000 ................
0x002bff80: 00000000 00000000 00000000 00000000 ................
0x002bff90: 00000000 00000000 00000000 00000000 ................
0x002bffa0: 00000000 00000000 00000000 00000000 ................
0x002bffb0: 00000000 00000000 00000000 00000000 ................
0x002bffc0: 00000000 00000000 00000000 00000000 ................
0x002bffd0: 00000000 00000000 00000000 00000000 ................
0x002bffe0: 00000000 00000000 00000000 00000000 ................
0x002bfff0: 00000000 00000000 00000000 00000000 ................


===== [end of CRASHLOG.TXT] =====
debug
Spoiler:
--------------------------------------------------
Entering level 1: entryway
Failed to read directory: .\savegame\current
W_ReadLump: 10 (VERTEXES)
W_ReadLump: 14 (SECTORS)
W_ReadLump: 8 (LINEDEFS)
W_ReadLump: 9 (SIDEDEFS)
P_SetupLevel: Load GL info
W_ReadLump: 2920 (GL_VERT)
W_ReadLump: 2921 (GL_SEGS)
W_ReadLump: 2922 (GL_SSECT)
W_ReadLump: 2923 (GL_NODES)
GenerateBlockmap: MAP (-1304,-960) -> (2072,2688)
GenerateBlockmap: BLOCKS 27 x 29 TOTAL 783
Blockmap size: 27x29 --> Lightmap size: 7x8
W_ReadLump: 7 (THINGS)
Created 102 seclists from 383 vertices (26.6%)
W_ReadLump: 2416 (RSKY1)
Precaching sprite: SAWG
W_ReadLump: 908 (SAWGA0)
W_ReadLump: 909 (SAWGB0)
W_ReadLump: 910 (SAWGC0)
W_ReadLump: 911 (SAWGD0)
Precaching sprite: PUNG
W_ReadLump: 974 (PUNGA0)
W_ReadLump: 975 (PUNGB0)
W_ReadLump: 976 (PUNGC0)
W_ReadLump: 977 (PUNGD0)
Precaching sprite: PISG
W_ReadLump: 912 (PISGA0)
W_ReadLump: 913 (PISGB0)
W_ReadLump: 914 (PISGC0)
Precaching sprite: PISF
W_ReadLump: 917 (PISFA0)
Precaching sprite: SHT2
W_ReadLump: 995 (SHT2A0)
W_ReadLump: 996 (SHT2B0)
W_ReadLump: 997 (SHT2C0)
W_ReadLump: 998 (SHT2D0)
W_ReadLump: 999 (SHT2E0)
W_ReadLump: 1000 (SHT2F0)
W_ReadLump: 1001 (SHT2G0)
W_ReadLump: 1002 (SHT2H0)
W_ReadLump: 1003 (SHT2I0)
W_ReadLump: 1004 (SHT2J0)
Precaching sprite: SHTG
W_ReadLump: 989 (SHTGA0)
W_ReadLump: 990 (SHTGB0)
W_ReadLump: 991 (SHTGC0)
W_ReadLump: 992 (SHTGD0)
Precaching sprite: SHTF
W_ReadLump: 993 (SHTFA0)
W_ReadLump: 994 (SHTFB0)
Precaching sprite: CHGG
W_ReadLump: 904 (CHGGA0)
W_ReadLump: 905 (CHGGB0)
Precaching sprite: CHGF
W_ReadLump: 906 (CHGFA0)
W_ReadLump: 907 (CHGFB0)
Precaching sprite: MISG
W_ReadLump: 978 (MISGA0)
W_ReadLump: 979 (MISGB0)
Precaching sprite: MISF
W_ReadLump: 980 (MISFA0)
W_ReadLump: 981 (MISFB0)
W_ReadLump: 982 (MISFC0)
W_ReadLump: 983 (MISFD0)
Precaching sprite: PLSG
W_ReadLump: 1005 (PLSGA0)
W_ReadLump: 1006 (PLSGB0)
Precaching sprite: PLSF
W_ReadLump: 1007 (PLSFA0)
W_ReadLump: 1008 (PLSFB0)
Precaching sprite: BFGG
W_ReadLump: 1016 (BFGGA0)
W_ReadLump: 1017 (BFGGB0)
Precaching sprite: BFGF
W_ReadLump: 1019 (BFGFA0)
W_ReadLump: 1020 (BFGFB0)
Precaching sprite: BON1
W_ReadLump: 2165 (BON1A0)
W_ReadLump: 2166 (BON1B0)
W_ReadLump: 2167 (BON1C0)
W_ReadLump: 2168 (BON1D0)
Precaching sprite: STIM
W_ReadLump: 3406 (STIMA0)
Precaching sprite: MEDI
W_ReadLump: 2128 (MEDIA0)
Precaching sprite: BON2
W_ReadLump: 2173 (BON2A0)
W_ReadLump: 2174 (BON2B0)
W_ReadLump: 2175 (BON2C0)
W_ReadLump: 2176 (BON2D0)
Precaching sprite: ARM1
W_ReadLump: 2129 (ARM1A0)
W_ReadLump: 2130 (ARM1B0)
Precaching sprite: SHOT
W_ReadLump: 2120 (SHOTA0)
Precaching sprite: LAUN
W_ReadLump: 2122 (LAUNA0)
Precaching sprite: CSAW
W_ReadLump: 2123 (CSAWA0)
Precaching sprite: CLIP
W_ReadLump: 2124 (CLIPA0)
Precaching sprite: SHEL
W_ReadLump: 2125 (SHELA0)
Precaching sprite: POSS
W_ReadLump: 1195 (POSSA1)
W_ReadLump: 1196 (POSSA2A8)
W_ReadLump: 1197 (POSSA3A7)
W_ReadLump: 1198 (POSSA4A6)
W_ReadLump: 1199 (POSSA5)
W_ReadLump: 1200 (POSSB1)
W_ReadLump: 1201 (POSSB2B8)
W_ReadLump: 1202 (POSSB3B7)
W_ReadLump: 1203 (POSSB4B6)
W_ReadLump: 1204 (POSSB5)
W_ReadLump: 1205 (POSSC1)
W_ReadLump: 1206 (POSSC2C8)
W_ReadLump: 1207 (POSSC3C7)
W_ReadLump: 1208 (POSSC4C6)
W_ReadLump: 1209 (POSSC5)
W_ReadLump: 1210 (POSSD1)
W_ReadLump: 1211 (POSSD2D8)
W_ReadLump: 1212 (POSSD3D7)
W_ReadLump: 1213 (POSSD4D6)
W_ReadLump: 1214 (POSSD5)
W_ReadLump: 1215 (POSSE1)
W_ReadLump: 1216 (POSSE2E8)
W_ReadLump: 1217 (POSSE3E7)
W_ReadLump: 1218 (POSSE4E6)
W_ReadLump: 1219 (POSSE5)
W_ReadLump: 1220 (POSSF1)
W_ReadLump: 1221 (POSSF2F8)
W_ReadLump: 1222 (POSSF3F7)
W_ReadLump: 1223 (POSSF4F6)
W_ReadLump: 1224 (POSSF5)
W_ReadLump: 1225 (POSSG1)
W_ReadLump: 1226 (POSSG2G8)
W_ReadLump: 1227 (POSSG3G7)
W_ReadLump: 1228 (POSSG4G6)
W_ReadLump: 1229 (POSSG5)
W_ReadLump: 1230 (POSSH0)
W_ReadLump: 1231 (POSSI0)
W_ReadLump: 1232 (POSSJ0)
W_ReadLump: 1233 (POSSK0)
W_ReadLump: 1234 (POSSL0)
W_ReadLump: 1235 (POSSM0)
W_ReadLump: 1236 (POSSN0)
W_ReadLump: 1237 (POSSO0)
W_ReadLump: 1238 (POSSP0)
W_ReadLump: 1239 (POSSQ0)
W_ReadLump: 1240 (POSSR0)
W_ReadLump: 1241 (POSSS0)
W_ReadLump: 1242 (POSST0)
W_ReadLump: 1243 (POSSU0)
Precaching sprite: TROO
W_ReadLump: 1091 (TROOA1)
W_ReadLump: 1092 (TROOA2A8)
W_ReadLump: 1093 (TROOA3A7)
W_ReadLump: 1094 (TROOA4A6)
W_ReadLump: 1095 (TROOA5)
W_ReadLump: 1096 (TROOB1)
W_ReadLump: 1097 (TROOB2B8)
W_ReadLump: 1098 (TROOB3B7)
W_ReadLump: 1099 (TROOB4B6)
W_ReadLump: 1100 (TROOB5)
W_ReadLump: 1101 (TROOC1)
W_ReadLump: 1102 (TROOC2C8)
W_ReadLump: 1103 (TROOC3C7)
W_ReadLump: 1104 (TROOC4C6)
W_ReadLump: 1105 (TROOC5)
W_ReadLump: 1106 (TROOD1)
W_ReadLump: 1107 (TROOD2D8)
W_ReadLump: 1108 (TROOD3D7)
W_ReadLump: 1109 (TROOD4D6)
W_ReadLump: 1110 (TROOD5)
W_ReadLump: 1111 (TROOE1)
W_ReadLump: 1112 (TROOE2E8)
W_ReadLump: 1113 (TROOE3E7)
W_ReadLump: 1114 (TROOE4E6)
W_ReadLump: 1115 (TROOE5)
W_ReadLump: 1116 (TROOF1)
W_ReadLump: 1117 (TROOF2F8)
W_ReadLump: 1118 (TROOF3F7)
W_ReadLump: 1119 (TROOF4F6)
W_ReadLump: 1120 (TROOF5)
W_ReadLump: 1121 (TROOG1)
W_ReadLump: 1122 (TROOG2G8)
W_ReadLump: 1123 (TROOG3G7)
W_ReadLump: 1124 (TROOG4G6)
W_ReadLump: 1125 (TROOG5)
W_ReadLump: 1126 (TROOH1)
W_ReadLump: 1127 (TROOH2H8)
W_ReadLump: 1128 (TROOH3H7)
W_ReadLump: 1129 (TROOH4H6)
W_ReadLump: 1130 (TROOH5)
W_ReadLump: 1131 (TROOI0)
W_ReadLump: 1132 (TROOJ0)
W_ReadLump: 1133 (TROOK0)
W_ReadLump: 1134 (TROOL0)
W_ReadLump: 1135 (TROOM0)
W_ReadLump: 1136 (TROON0)
W_ReadLump: 1137 (TROOO0)
W_ReadLump: 1138 (TROOP0)
W_ReadLump: 1139 (TROOQ0)
W_ReadLump: 1140 (TROOR0)
W_ReadLump: 1141 (TROOS0)
W_ReadLump: 1142 (TROOT0)
W_ReadLump: 1143 (TROOU0)
W_ReadLump: 2848 (CEIL1_2)
W_ReadLump: 2849 (CEIL1_3)
W_ReadLump: 2795 (CEIL3_1)
W_ReadLump: 2850 (CEIL3_3)
W_ReadLump: 2800 (CEIL5_1)
W_ReadLump: 2801 (CEIL5_2)
W_ReadLump: 2805 (FLAT10)
W_ReadLump: 2837 (FWATER4)
W_ReadLump: 2877 (GRASS1)
W_ReadLump: 2879 (GRNLITE1)
W_ReadLump: 2845 (MFLR8_3)
W_ReadLump: 2889 (RROCK09)
W_ReadLump: 2807 (FLAT18)
W_ReadLump: 2857 (FLAT1_1)
W_ReadLump: 2858 (FLAT1_2)
W_ReadLump: 2803 (FLAT2)
W_ReadLump: 2808 (FLAT20)
W_ReadLump: 2810 (FLAT23)
W_ReadLump: 2869 (FLAT4)
W_ReadLump: 2804 (FLAT5)
W_ReadLump: 2812 (FLAT5_5)
W_ReadLump: 2766 (FLOOR0_1)
W_ReadLump: 2826 (FLOOR0_2)
W_ReadLump: 2769 (FLOOR1_1)
W_ReadLump: 2771 (FLOOR3_3)
W_ReadLump: 2772 (FLOOR4_1)
W_ReadLump: 2778 (FLOOR5_3)
W_ReadLump: 2779 (FLOOR5_4)
W_ReadLump: 2788 (FLOOR7_1)
W_ReadLump: 2626 (RW18_4)
W_ReadLump: 2363 (SUPPORT2)
W_ReadLump: 2334 (WALL62_1)
W_ReadLump: 2408 (SW1S0)
W_ReadLump: 2409 (SW1S1)
W_ReadLump: 2335 (WALL62_2)
W_ReadLump: 2414 (SW4S0)
W_ReadLump: 2415 (SW4S1)
W_ReadLump: 2381 (COMP03_4)
W_ReadLump: 2386 (COMP04_5)
W_ReadLump: 2410 (SW2S0)
W_ReadLump: 2411 (SW2S1)
W_ReadLump: 2686 (RW37_1)
W_ReadLump: 2687 (RW37_2)
W_ReadLump: 2688 (RW37_3)
W_ReadLump: 2689 (RW37_4)
W_ReadLump: 2694 (RW39_1)
W_ReadLump: 2336 (W94_1)
W_ReadLump: 2651 (RW25_1)
W_ReadLump: 2652 (RW25_2)
W_ReadLump: 2653 (RW25_3)
W_ReadLump: 2654 (RW25_4)
W_ReadLump: 2785 (TLITE6_4)
W_ReadLump: 2641 (RW22_2)
W_ReadLump: 2319 (W13_1)
W_ReadLump: 2390 (DOOR2_1)
W_ReadLump: 2387 (COMP04_6)
W_ReadLump: 2396 (DOORTRAK)
W_ReadLump: 2395 (DOOR3_6)
W_ReadLump: 2393 (DOOR3_4)
W_ReadLump: 2394 (DOOR3_5)
W_ReadLump: 2358 (T14_5)
W_ReadLump: 2374 (EXIT1)
W_ReadLump: 2375 (EXIT2)
W_ReadLump: 2604 (RW10_2)
W_ReadLump: 2505 (W106_1)
W_ReadLump: 2308 (WALL02_2)
W_ReadLump: 2309 (WALL02_3)
W_ReadLump: 2307 (WALL02_1)
W_ReadLump: 2311 (WALL03_4)
W_ReadLump: 2661 (RW28_1)
W_ReadLump: 2337 (W111_2)
W_ReadLump: 2603 (RW10_1)
W_ReadLump: 2726 (RW45_1)
W_ReadLump: 2403 (WLITA0)
W_ReadLump: 2405 (WLITC0)
W_ReadLump: 2378 (TP2_1)
W_ReadLump: 2379 (TP2_2)
W_ReadLump: 2563 (TP7_1)
W_ReadLump: 2564 (TP7_2)
W_ReadLump: 2669 (RW31_2)
W_ReadLump: 2670 (RW31_3)
W_ReadLump: 2728 (RW46_3)
W_ReadLump: 2729 (RW46_4)
W_ReadLump: 2344 (SW11_4)
W_ReadLump: 2366 (STEP03)
W_ReadLump: 2373 (STEP10)
W_ReadLump: 2370 (STEP07)
W_OpenLump: 496(D_RUNNIN)
Deathmatch 0
* P_SpawnPlayer 1 @ -96,784
player_s::Reborn
P_AddWeapon: [FIST] @ 0
P_AddWeapon: [PISTOL] @ 1
W_OpenLump: 3363(SHADOWST)
W_OpenLump: 3363(SHADOWST)

EDIT:

On another note I've noticed with 3DGE v2.1.0 - TEST3(205af44) that the frame counter keeps turning itself on every time you restart. Isn't it saved in the config?

And...
Image
Shouldn't most of the debugging stuff be in Screen Options?

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Corbachu
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by Corbachu »

I've released a new testbuild of 3DGE Test3 which brings it closer to a final release of 2.1.0.

https://devbuilds.drdteam.org/3dge/EDGE ... 39864ea.7z

I've fixed numerous bugs since the last test, and cleaned up the menu drawers once again.
\(סּںסּَ` )/ۜ

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Corbachu
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by Corbachu »

I'm going to make another official release of 2.1.0 - Test3 (finally!), so that should happen
later tonight. Numerous bug fixes, fixes with the physics, and other things have been
implemented.

Very soon, I'm going to start another fork of EDGE after 2.1.0 official comes out, because
I am planning on rewriting the entire renderer for the game engine (that will come with
massive increases in speed). I will also rewrite the interpolation code for much smoother,
more consistent framerates.

If there are any last-minute serious bugs for me to attend to, please make it known before
I start this major undertaking.

Thanks EDGE community! <3
\(סּںסּَ` )/ۜ

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Corbachu
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by Corbachu »

Almost ready to make Test3 official - I uploaded another DevBuild that has working
Two-Player splitscreen (as long as Player 1 uses a controller and Player 2 uses
the mouse/keyboard). So that's nice to have now =)

Also, I made a very important change to the interpolation code that should make
the game run even smoother. It does not update the main Display routine anymore,
it's all handled in the global Thinker system. This automatically cut the amount of
wasted frames in half, and so far, I've noticed much smoother gameplay.

Minor changes were done to the physics to try and restore the old bounce behavior.

Try it out and let me know what ya'll think:

https://devbuilds.drdteam.org/3dge/EDGE ... 2e595d3.7z
\(סּںסּَ` )/ۜ

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RUNSABER
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Joined: Sat Mar 14, 2015 3:10 pm

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by RUNSABER »

RUNS SMOOTH AS EVER, LIKE BUTTER

Pop this in and give it a whirl! I'm gonna add a second Spawn point for co-op plays!

https://bitbucket.org/WIZARDBAT/3dge-pr ... 3DGE64.wad

Image
Official 3DGE64 Project Portal - Public Repository for 3DGE 64.