3DGE 2.1.0-Test3 DevBuilds (DRDTeam)

Discuss anything EDGE-related that doesn't fall into the categories.
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Corbachu
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by Corbachu »

CeeJay wrote:So... I downloaded the latest GITHUB build. It appears to be based on older versions of 3DGE, why?

What with the opening 3DGE animation and what appears to be recently-added menu options now gone. And where's the option in the sound menu to have the pitching removed? Quote from changelog: "+ NEW: Sound Pitching (use s_pitch 0 to disable, or use Options->Sound)"
Download the newest build that I just uploaded (from August 7).

I added sound pitching enable/disable in the Sound Options menu. I also cleaned up the menu system somewhat. Sorry it took so long. I'll add a new define
in the next version for DDF sounds to enable random sound pitching on a per-sound basis for modders as well.

The devbuilds aren't based on older builds, but it is working off of a new, experimental branch in the Git repository designed to clean up the source code.

Next build will see the old BOUNCE behavior restored. I figured out why it was mucked up -- a contributor uploaded a vital change in the math code that
the bounce code relies on, and when that happened, it broke the bouncing behavior, which Chilly then fixed. The math code was refactored and, as it
increased performance, it did indeed broke the BOUNCE code from before. I think before it relied on BAM angles being a very specific calculation - not
saying the refactor was a bad idea, but it should have been tested first.
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by CeeJay »

Ok, I will...

I'm glad you finally sorted out the bounce issue as it was breaking compatibility and causing headaches for us modders. What with casings "sliding forever" and whatnot.

But why was the opening animation added in again? It's... er... very 90's. Reminds me of an old Windows screensaver or one of those DOS animation showcases from back in the day.

EDIT: Crashed when I started a new game, three times in a row. Sent a crash report.

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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by Corbachu »

Make sure you overwrite all previous data, delete old CFGs, and delete the cache.
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by CeeJay »

I unpacked the contents of the archive into a new directory and it still crashes when starting a game.

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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by Corbachu »

Crashes when you select New Game? Or just crashes in general?
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by CeeJay »

When selecting a New Game. I have to manually terminate the program.

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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by Corbachu »

That...is very strange. Does the program completely lock up? What are the last few lines of Debug.txt before
it stalls like this? I have the PDB (debug database) ready for the newest version I released yesterday.

So you get into the Main Menu, select New Game -- then nothing? Or are you able to set skill/episode before
the program hangs? Does 'edgecrashreport.exe' have a chance to grab at the crash?
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by CeeJay »

It crashes when it loads the level. I'm able to select new game, episode, skill and hear the beginning of the music before it goes cold turkey (freezes).

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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by Corbachu »

Does it generate a debug.txt or, probably since it freezes, it doesn't. Hmm, you aren't running WinXP are you?
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Post by CeeJay »

latest crashlog
Spoiler:
3DGE caused an Access Violation Exception (0xc0000005)
in module 3DGE.exe at 001b:00000000.

Error occurred at 8/16/2017 10:23:04.
C:\Spel\3DGEtest_t4\3DGE.exe, run by Emma.
3DGE v2.1.0pre-289-g8c6170c.

Operating system: 6.1.7601
1 processor, type 586.
49% memory in use.
2048 MB physical memory.
1435 MB physical memory free.
0 MB page file.
3881 MB paging file free.
2048 MB user address space.
1889 MB user address space free.
Access violation at 00000000. The memory could not be written.

Context:
EDI: 0x00322a74 ESI: 0x0505ad18 EAX: 0x00000001
EBX: 0x5bec2f2e ECX: 0x00322a94 EDX: 0x0027017c
EIP: 0x00000000 EBP: 0x0014f8dc SegCs: 0x0000001b
EFlags: 0x00210202 ESP: 0x0014f8cc SegSs: 0x00000023

Bytes at CS:EIP:
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??

Stack:
0x0014f8cc: 01367f61 00000000 00000000 0147d344 a.6.........D.G.
0x0014f8dc: 0014f938 01369c1d 00000000 0147d344 8.....6.....D.G.
0x0014f8ec: 1f6204b6 003228d8 0505ad18 00297680 ..b..(2......v).
0x0014f8fc: 691addc7 02867710 0000027f 00000095 ...i.w..........
0x0014f90c: 0000009f 050bfd00 00000133 691adf91 ........3......i
0x0014f91c: 00000de1 00000000 0000000f 1f6204b6 ..............b.
0x0014f92c: 0014f990 01457690 ffffffff 0014f99c .....vE.........
0x0014f93c: 013694f2 1f620412 0000002d 0151de00 ..6...b.-.....Q.
0x0014f94c: 00000075 000084c0 05061c60 05061c68 u.......`...h...
0x0014f95c: 05061c68 00000000 00000000 00000000 h...............
0x0014f96c: 01000000 00000000 00008006 00008006 ................
0x0014f97c: 00000302 00000302 00000303 00000303 ................
0x0014f98c: 00000026 0014fa8c 014575fb 00000000 &........uE.....
0x0014f99c: 0014f9e4 0130bfef 0538e9b8 44200000 ......0...8... D
0x0014f9ac: 3f800000 00000000 00000000 00000026 ...?........&...
0x0014f9bc: 003228d8 00000280 000001ba 0151de00 .(2...........Q.
0x0014f9cc: 0100e9b8 00000000 00000000 00000280 ................
0x0014f9dc: 000001e0 1f62046a 0014fa0c 0138318b ....j.b......18.
0x0014f9ec: 00000000 00000000 43a00000 43380000 ...........C..8C
0x0014f9fc: 0521d608 00000038 00000000 43a00000 ..!.8..........C
0x0014fa0c: 0014fa2c 012dbc35 00000000 00000004 ,...5.-.........
0x0014fa1c: 00000e30 0538e9b8 052da52c 0538e9b8 0.....8.,.-...8.
0x0014fa2c: 0014fa68 012daeba 00000038 00000004 h.....-.8.......
0x0014fa3c: 00230008 0538e9b8 00000075 00000000 ..#...8.u.......
0x0014fa4c: 00000c48 00000000 05399640 000f421e H.......@.9..B..
0x0014fa5c: 00000000 00000e30 052da52c 0014fa98 ....0...,.-.....
0x0014fa6c: 012daba2 00000418 1f620716 00230008 ..-.......b...#.
0x0014fa7c: 0538e9b8 00000075 028746b0 0014fa74 ..8.u....F..t...
0x0014fa8c: 0014faf4 014547d0 00000000 0014faac .....GE.........
0x0014fa9c: 013817d0 00000075 00000000 7ffd9000 ..8.u...........
0x0014faac: 0014fac0 0138254c 0538e9b8 014826d8 ....L%8...8..&H.
0x0014fabc: 00000001 0014fad8 012fed15 00000000 ........../.....
0x0014facc: 3e0f5800 00000000 1f620756 0014fb00 .X.>....V.b.....
0x0014fadc: 012febcc 1f62068e 00230008 00000001 ../...b...#.....
0x0014faec: 7ffd9000 0014fae0 0014fb2c 01455dd0 ........,....]E.
0x0014fafc: 00000000 0014fb3c 012f6338 00000001 ....<...8c/.....
0x0014fb0c: 00230008 1f6206b2 0028f0b8 627672ec ..#...b...(..rvb
0x0014fb1c: 7ffd9000 00230000 0014fb10 0014f4a4 ......#.........
0x0014fb2c: 0014fbb0 0143c837 1e386a5e 00000000 ....7.C.^j8.....
0x0014fb3c: 0014fb4c 012d20a5 00000001 00230008 L.... -.......#.
0x0014fb4c: 0014fb70 012d1e4e 00000001 00230008 p...N.-.......#.
0x0014fb5c: 00230018 00230008 00000000 00000001 ..#...#.........
0x0014fb6c: 002717da 0014fb78 012d1da8 0014fbc0 ..'.x.....-.....
0x0014fb7c: 0143ceb5 00000001 0028f0b8 0028d570 ..C.......(.p.(.
0x0014fb8c: 1f62064e 00000000 00000000 7ffd9000 N.b.............
0x0014fb9c: 0014fb00 00000000 00000000 0014fb8c ................
0x0014fbac: 0000020c 0014fbfc 0143c837 1e383e16 ........7.C..>8.
0x0014fbbc: 00000000 0014fbcc 758cef1c 7ffd9000 ...........u....
0x0014fbcc: 0014fc0c 76f93b53 7ffd9000 7e729dee ....S;.v......r~
0x0014fbdc: 00000000 00000000 7ffd9000 00000000 ................
0x0014fbec: 00000000 00000000 0014fbd8 00000000 ................
0x0014fbfc: ffffffff 76f4e16d 089e72ba 00000000 ....m..v.r......
0x0014fc0c: 0014fc24 76f93b26 0143cf58 7ffd9000 $...&;.vX.C.....
0x0014fc1c: 00000000 00000000 00000000 00000000 ................
0x0014fc2c: 0143cf58 7ffd9000 00000000 00000000 X.C.............
0x0014fc3c: 00000000 00000000 00000000 00000000 ................
0x0014fc4c: 00000000 00000000 00000000 00000000 ................
0x0014fc5c: 00000000 00000000 00000000 00000000 ................
0x0014fc6c: 00000000 00000000 00000000 00000000 ................
0x0014fc7c: 00000000 00000000 00000000 00000000 ................
0x0014fc8c: 00000000 00000000 00000000 00000000 ................
0x0014fc9c: 00000000 00000000 00000000 00000000 ................
0x0014fcac: 00000000 00000000 00000000 00000000 ................
0x0014fcbc: 00000000 00000000 00000000 00000000 ................
0x0014fccc: 00000000 00000000 00000000 00000000 ................
0x0014fcdc: 00000000 00000000 00000000 00000000 ................
0x0014fcec: 00000000 00000000 00000000 00000000 ................
0x0014fcfc: 00000000 00000000 00000000 00000000 ................
0x0014fd0c: 00000000 00000000 00000000 00000000 ................
0x0014fd1c: 00000000 00000000 00000000 00000000 ................
0x0014fd2c: 00000000 00000000 00000000 00000000 ................
0x0014fd3c: 00000000 00000000 00000000 00000000 ................
0x0014fd4c: 00000000 00000000 00000000 00000000 ................
0x0014fd5c: 00000000 00000000 00000000 00000000 ................
0x0014fd6c: 00000000 00000000 00000000 00000000 ................
0x0014fd7c: 00000000 00000000 00000000 00000000 ................
0x0014fd8c: 00000000 00000000 00000000 00000000 ................
0x0014fd9c: 00000000 00000000 00000000 00000000 ................
0x0014fdac: 00000000 00000000 00000000 00000000 ................
0x0014fdbc: 00000000 00000000 00000000 00000000 ................
0x0014fdcc: 00000000 00000000 00000000 00000000 ................
0x0014fddc: 00000000 00000000 00000000 00000000 ................
0x0014fdec: 00000000 00000000 00000000 00000000 ................
0x0014fdfc: 00000000 00000000 00000000 00000000 ................
0x0014fe0c: 00000000 00000000 00000000 00000000 ................
0x0014fe1c: 00000000 00000000 00000000 00000000 ................
0x0014fe2c: 00000000 00000000 00000000 00000000 ................
0x0014fe3c: 00000000 00000000 00000000 00000000 ................
0x0014fe4c: 00000000 00000000 00000000 00000000 ................
0x0014fe5c: 00000000 00000000 00000000 00000000 ................
0x0014fe6c: 00000000 00000000 00000000 00000000 ................
0x0014fe7c: 00000000 00000000 00000000 00000000 ................
0x0014fe8c: 00000000 00000000 00000000 00000000 ................
0x0014fe9c: 00000000 00000000 00000000 00000000 ................
0x0014feac: 00000000 00000000 00000000 00000000 ................
0x0014febc: 00000000 00000000 00000000 00000000 ................
0x0014fecc: 00000000 00000000 00000000 00000000 ................
0x0014fedc: 00000000 00000000 00000000 00000000 ................
0x0014feec: 00000000 00000000 00000000 00000000 ................
0x0014fefc: 00000000 00000000 00000000 00000000 ................
0x0014ff0c: 00000000 00000000 00000000 00000000 ................
0x0014ff1c: 00000000 00000000 00000000 00000000 ................
0x0014ff2c: 00000000 00000000 00000000 00000000 ................
0x0014ff3c: 00000000 00000000 00000000 00000000 ................
0x0014ff4c: 00000000 00000000 00000000 00000000 ................
0x0014ff5c: 00000000 00000000 00000000 00000000 ................
0x0014ff6c: 00000000 00000000 00000000 00000000 ................
0x0014ff7c: 00000000 00000000 00000000 00000000 ................
0x0014ff8c: 00000000 00000000 00000000 00000000 ................
0x0014ff9c: 00000000 00000000 00000000 00000000 ................
0x0014ffac: 00000000 00000000 00000000 00000000 ................
0x0014ffbc: 00000000 00000000 00000000 00000000 ................
0x0014ffcc: 00000000 00000000 00000000 00000000 ................
0x0014ffdc: 00000000 00000000 00000000 00000000 ................
0x0014ffec: 00000000 00000000 00000000 00000000 ................
0x0014fffc: 00000000 ....


===== [end of CRASHLOG.TXT] =====
last lines of latest debug.txt
Spoiler:
--------------------------------------------------
Entering level 1: entryway
Failed to read directory: .\savegame\current
W_ReadLump: 10 (VERTEXES)
W_ReadLump: 14 (SECTORS)
W_ReadLump: 8 (LINEDEFS)
W_ReadLump: 9 (SIDEDEFS)
P_SetupLevel: Load GL info
W_ReadLump: 2920 (GL_VERT)
W_ReadLump: 2921 (GL_SEGS)
W_ReadLump: 2922 (GL_SSECT)
W_ReadLump: 2923 (GL_NODES)
GenerateBlockmap: MAP (-1304,-960) -> (2072,2688)
GenerateBlockmap: BLOCKS 27 x 29 TOTAL 783
Blockmap size: 27x29 --> Lightmap size: 7x8
W_ReadLump: 7 (THINGS)
Created 102 seclists from 383 vertices (26.6%)
W_ReadLump: 2416 (RSKY1)
Precaching sprite: SAWG
W_ReadLump: 908 (SAWGA0)
W_ReadLump: 909 (SAWGB0)
W_ReadLump: 910 (SAWGC0)
W_ReadLump: 911 (SAWGD0)
Precaching sprite: PUNG
W_ReadLump: 974 (PUNGA0)
W_ReadLump: 975 (PUNGB0)
W_ReadLump: 976 (PUNGC0)
W_ReadLump: 977 (PUNGD0)
Precaching sprite: PISG
W_ReadLump: 912 (PISGA0)
W_ReadLump: 913 (PISGB0)
W_ReadLump: 914 (PISGC0)
Precaching sprite: PISF
W_ReadLump: 917 (PISFA0)
Precaching sprite: SHT2
W_ReadLump: 995 (SHT2A0)
W_ReadLump: 996 (SHT2B0)
W_ReadLump: 997 (SHT2C0)
W_ReadLump: 998 (SHT2D0)
W_ReadLump: 999 (SHT2E0)
W_ReadLump: 1000 (SHT2F0)
W_ReadLump: 1001 (SHT2G0)
W_ReadLump: 1002 (SHT2H0)
W_ReadLump: 1003 (SHT2I0)
W_ReadLump: 1004 (SHT2J0)
Precaching sprite: SHTG
W_ReadLump: 989 (SHTGA0)
W_ReadLump: 990 (SHTGB0)
W_ReadLump: 991 (SHTGC0)
W_ReadLump: 992 (SHTGD0)
Precaching sprite: SHTF
W_ReadLump: 993 (SHTFA0)
W_ReadLump: 994 (SHTFB0)
Precaching sprite: CHGG
W_ReadLump: 904 (CHGGA0)
W_ReadLump: 905 (CHGGB0)
Precaching sprite: CHGF
W_ReadLump: 906 (CHGFA0)
W_ReadLump: 907 (CHGFB0)
Precaching sprite: MISG
W_ReadLump: 978 (MISGA0)
W_ReadLump: 979 (MISGB0)
Precaching sprite: MISF
W_ReadLump: 980 (MISFA0)
W_ReadLump: 981 (MISFB0)
W_ReadLump: 982 (MISFC0)
W_ReadLump: 983 (MISFD0)
Precaching sprite: PLSG
W_ReadLump: 1005 (PLSGA0)
W_ReadLump: 1006 (PLSGB0)
Precaching sprite: PLSF
W_ReadLump: 1007 (PLSFA0)
W_ReadLump: 1008 (PLSFB0)
Precaching sprite: BFGG
W_ReadLump: 1016 (BFGGA0)
W_ReadLump: 1017 (BFGGB0)
Precaching sprite: BFGF
W_ReadLump: 1019 (BFGFA0)
W_ReadLump: 1020 (BFGFB0)
Precaching sprite: BON1
W_ReadLump: 2165 (BON1A0)
W_ReadLump: 2166 (BON1B0)
W_ReadLump: 2167 (BON1C0)
W_ReadLump: 2168 (BON1D0)
Precaching sprite: STIM
W_ReadLump: 3406 (STIMA0)
Precaching sprite: MEDI
W_ReadLump: 2128 (MEDIA0)
Precaching sprite: BON2
W_ReadLump: 2173 (BON2A0)
W_ReadLump: 2174 (BON2B0)
W_ReadLump: 2175 (BON2C0)
W_ReadLump: 2176 (BON2D0)
Precaching sprite: ARM1
W_ReadLump: 2129 (ARM1A0)
W_ReadLump: 2130 (ARM1B0)
Precaching sprite: SHOT
W_ReadLump: 2120 (SHOTA0)
Precaching sprite: LAUN
W_ReadLump: 2122 (LAUNA0)
Precaching sprite: CSAW
W_ReadLump: 2123 (CSAWA0)
Precaching sprite: CLIP
W_ReadLump: 2124 (CLIPA0)
Precaching sprite: SHEL
W_ReadLump: 2125 (SHELA0)
Precaching sprite: POSS
W_ReadLump: 1195 (POSSA1)
W_ReadLump: 1196 (POSSA2A8)
W_ReadLump: 1197 (POSSA3A7)
W_ReadLump: 1198 (POSSA4A6)
W_ReadLump: 1199 (POSSA5)
W_ReadLump: 1200 (POSSB1)
W_ReadLump: 1201 (POSSB2B8)
W_ReadLump: 1202 (POSSB3B7)
W_ReadLump: 1203 (POSSB4B6)
W_ReadLump: 1204 (POSSB5)
W_ReadLump: 1205 (POSSC1)
W_ReadLump: 1206 (POSSC2C8)
W_ReadLump: 1207 (POSSC3C7)
W_ReadLump: 1208 (POSSC4C6)
W_ReadLump: 1209 (POSSC5)
W_ReadLump: 1210 (POSSD1)
W_ReadLump: 1211 (POSSD2D8)
W_ReadLump: 1212 (POSSD3D7)
W_ReadLump: 1213 (POSSD4D6)
W_ReadLump: 1214 (POSSD5)
W_ReadLump: 1215 (POSSE1)
W_ReadLump: 1216 (POSSE2E8)
W_ReadLump: 1217 (POSSE3E7)
W_ReadLump: 1218 (POSSE4E6)
W_ReadLump: 1219 (POSSE5)
W_ReadLump: 1220 (POSSF1)
W_ReadLump: 1221 (POSSF2F8)
W_ReadLump: 1222 (POSSF3F7)
W_ReadLump: 1223 (POSSF4F6)
W_ReadLump: 1224 (POSSF5)
W_ReadLump: 1225 (POSSG1)
W_ReadLump: 1226 (POSSG2G8)
W_ReadLump: 1227 (POSSG3G7)
W_ReadLump: 1228 (POSSG4G6)
W_ReadLump: 1229 (POSSG5)
W_ReadLump: 1230 (POSSH0)
W_ReadLump: 1231 (POSSI0)
W_ReadLump: 1232 (POSSJ0)
W_ReadLump: 1233 (POSSK0)
W_ReadLump: 1234 (POSSL0)
W_ReadLump: 1235 (POSSM0)
W_ReadLump: 1236 (POSSN0)
W_ReadLump: 1237 (POSSO0)
W_ReadLump: 1238 (POSSP0)
W_ReadLump: 1239 (POSSQ0)
W_ReadLump: 1240 (POSSR0)
W_ReadLump: 1241 (POSSS0)
W_ReadLump: 1242 (POSST0)
W_ReadLump: 1243 (POSSU0)
Precaching sprite: TROO
W_ReadLump: 1091 (TROOA1)
W_ReadLump: 1092 (TROOA2A8)
W_ReadLump: 1093 (TROOA3A7)
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W_ReadLump: 1095 (TROOA5)
W_ReadLump: 1096 (TROOB1)
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W_ReadLump: 1098 (TROOB3B7)
W_ReadLump: 1099 (TROOB4B6)
W_ReadLump: 1100 (TROOB5)
W_ReadLump: 1101 (TROOC1)
W_ReadLump: 1102 (TROOC2C8)
W_ReadLump: 1103 (TROOC3C7)
W_ReadLump: 1104 (TROOC4C6)
W_ReadLump: 1105 (TROOC5)
W_ReadLump: 1106 (TROOD1)
W_ReadLump: 1107 (TROOD2D8)
W_ReadLump: 1108 (TROOD3D7)
W_ReadLump: 1109 (TROOD4D6)
W_ReadLump: 1110 (TROOD5)
W_ReadLump: 1111 (TROOE1)
W_ReadLump: 1112 (TROOE2E8)
W_ReadLump: 1113 (TROOE3E7)
W_ReadLump: 1114 (TROOE4E6)
W_ReadLump: 1115 (TROOE5)
W_ReadLump: 1116 (TROOF1)
W_ReadLump: 1117 (TROOF2F8)
W_ReadLump: 1118 (TROOF3F7)
W_ReadLump: 1119 (TROOF4F6)
W_ReadLump: 1120 (TROOF5)
W_ReadLump: 1121 (TROOG1)
W_ReadLump: 1122 (TROOG2G8)
W_ReadLump: 1123 (TROOG3G7)
W_ReadLump: 1124 (TROOG4G6)
W_ReadLump: 1125 (TROOG5)
W_ReadLump: 1126 (TROOH1)
W_ReadLump: 1127 (TROOH2H8)
W_ReadLump: 1128 (TROOH3H7)
W_ReadLump: 1129 (TROOH4H6)
W_ReadLump: 1130 (TROOH5)
W_ReadLump: 1131 (TROOI0)
W_ReadLump: 1132 (TROOJ0)
W_ReadLump: 1133 (TROOK0)
W_ReadLump: 1134 (TROOL0)
W_ReadLump: 1135 (TROOM0)
W_ReadLump: 1136 (TROON0)
W_ReadLump: 1137 (TROOO0)
W_ReadLump: 1138 (TROOP0)
W_ReadLump: 1139 (TROOQ0)
W_ReadLump: 1140 (TROOR0)
W_ReadLump: 1141 (TROOS0)
W_ReadLump: 1142 (TROOT0)
W_ReadLump: 1143 (TROOU0)
W_ReadLump: 2848 (CEIL1_2)
W_ReadLump: 2849 (CEIL1_3)
W_ReadLump: 2795 (CEIL3_1)
W_ReadLump: 2850 (CEIL3_3)
W_ReadLump: 2800 (CEIL5_1)
W_ReadLump: 2801 (CEIL5_2)
W_ReadLump: 2805 (FLAT10)
W_ReadLump: 2807 (FLAT18)
W_ReadLump: 2857 (FLAT1_1)
W_ReadLump: 2858 (FLAT1_2)
W_ReadLump: 2803 (FLAT2)
W_ReadLump: 2808 (FLAT20)
W_ReadLump: 2810 (FLAT23)
W_ReadLump: 2869 (FLAT4)
W_ReadLump: 2804 (FLAT5)
W_ReadLump: 2812 (FLAT5_5)
W_ReadLump: 2766 (FLOOR0_1)
W_ReadLump: 2826 (FLOOR0_2)
W_ReadLump: 2769 (FLOOR1_1)
W_ReadLump: 2771 (FLOOR3_3)
W_ReadLump: 2772 (FLOOR4_1)
W_ReadLump: 2778 (FLOOR5_3)
W_ReadLump: 2779 (FLOOR5_4)
W_ReadLump: 2788 (FLOOR7_1)
W_ReadLump: 2726 (RW45_1)
W_ReadLump: 2669 (RW31_2)
W_ReadLump: 2670 (RW31_3)
W_ReadLump: 2785 (TLITE6_4)
W_ReadLump: 2641 (RW22_2)
W_ReadLump: 2319 (W13_1)
W_ReadLump: 2390 (DOOR2_1)
W_ReadLump: 2403 (WLITA0)
W_ReadLump: 2405 (WLITC0)
W_ReadLump: 2337 (W111_2)
W_ReadLump: 2603 (RW10_1)
W_ReadLump: 2604 (RW10_2)
W_ReadLump: 2335 (WALL62_2)
W_ReadLump: 2505 (W106_1)
W_ReadLump: 2308 (WALL02_2)
W_ReadLump: 2309 (WALL02_3)
W_ReadLump: 2307 (WALL02_1)
W_ReadLump: 2334 (WALL62_1)
W_ReadLump: 2311 (WALL03_4)
W_ReadLump: 2661 (RW28_1)
W_ReadLump: 2837 (FWATER4)
W_ReadLump: 2877 (GRASS1)
W_ReadLump: 2879 (GRNLITE1)
W_ReadLump: 2845 (MFLR8_3)
W_ReadLump: 2889 (RROCK09)
W_ReadLump: 2381 (COMP03_4)
W_ReadLump: 2387 (COMP04_6)
W_ReadLump: 2409 (SW1S1)
W_ReadLump: 2408 (SW1S0)
W_ReadLump: 2686 (RW37_1)
W_ReadLump: 2687 (RW37_2)
W_ReadLump: 2688 (RW37_3)
W_ReadLump: 2689 (RW37_4)
W_ReadLump: 2694 (RW39_1)
W_ReadLump: 2336 (W94_1)
W_ReadLump: 2651 (RW25_1)
W_ReadLump: 2652 (RW25_2)
W_ReadLump: 2653 (RW25_3)
W_ReadLump: 2654 (RW25_4)
W_ReadLump: 2378 (TP2_1)
W_ReadLump: 2379 (TP2_2)
W_ReadLump: 2563 (TP7_1)
W_ReadLump: 2564 (TP7_2)
W_ReadLump: 2728 (RW46_3)
W_ReadLump: 2729 (RW46_4)
W_ReadLump: 2344 (SW11_4)
W_ReadLump: 2366 (STEP03)
W_ReadLump: 2373 (STEP10)
W_ReadLump: 2370 (STEP07)
W_ReadLump: 2626 (RW18_4)
W_ReadLump: 2363 (SUPPORT2)
W_ReadLump: 2414 (SW4S0)
W_ReadLump: 2415 (SW4S1)
W_ReadLump: 2386 (COMP04_5)
W_ReadLump: 2410 (SW2S0)
W_ReadLump: 2411 (SW2S1)
W_ReadLump: 2396 (DOORTRAK)
W_ReadLump: 2395 (DOOR3_6)
W_ReadLump: 2393 (DOOR3_4)
W_ReadLump: 2394 (DOOR3_5)
W_ReadLump: 2358 (T14_5)
W_ReadLump: 2374 (EXIT1)
W_ReadLump: 2375 (EXIT2)
W_OpenLump: 496(D_RUNNIN)
Deathmatch 0
* P_SpawnPlayer 1 @ -96,784
player_s::Reborn
P_AddWeapon: [FIST] @ 0
P_AddWeapon: [PISTOL] @ 1
W_OpenLump: 3363(SHADOWST)
W_OpenLump: 3363(SHADOWST)
EDIT: WinXP was a long time ago, I'm using Win 7 Home Premium