Download the newest build that I just uploaded (from August 7).CeeJay wrote:So... I downloaded the latest GITHUB build. It appears to be based on older versions of 3DGE, why?
What with the opening 3DGE animation and what appears to be recently-added menu options now gone. And where's the option in the sound menu to have the pitching removed? Quote from changelog: "+ NEW: Sound Pitching (use s_pitch 0 to disable, or use Options->Sound)"
I added sound pitching enable/disable in the Sound Options menu. I also cleaned up the menu system somewhat. Sorry it took so long. I'll add a new define
in the next version for DDF sounds to enable random sound pitching on a per-sound basis for modders as well.
The devbuilds aren't based on older builds, but it is working off of a new, experimental branch in the Git repository designed to clean up the source code.
Next build will see the old BOUNCE behavior restored. I figured out why it was mucked up -- a contributor uploaded a vital change in the math code that
the bounce code relies on, and when that happened, it broke the bouncing behavior, which Chilly then fixed. The math code was refactored and, as it
increased performance, it did indeed broke the BOUNCE code from before. I think before it relied on BAM angles being a very specific calculation - not
saying the refactor was a bad idea, but it should have been tested first.