Status bar, black space.
Status bar, black space.
If you use a status bar and you reduce the game world accordingly (hud.render_world(0, 0, 320, 200 - 32) you get this, notice the black border at the top.
The workaround for 1.35 was to do this: hud.render_world(0, -32, 320, 200) but in 2.x it only works if you also use -norenderbuffersRe: Status bar, black space.
This is indeed a side effect with post processing, specifically the Lens Distortion shader or something like perspective correction... (if I’m thinking of the right ones... haven’t slept in 2 days). Or it might be “r_stretchworld” or something along those lines.
I’m going to implement a simple clear to alpha for the HUD_Render status bar element so the hard-coded letterboxing won’t interfere with the née shader code, but it’ll retain the same behaviour otherwise.
I’m going to implement a simple clear to alpha for the HUD_Render status bar element so the hard-coded letterboxing won’t interfere with the née shader code, but it’ll retain the same behaviour otherwise.
\(סּںסּَ` )/ۜ