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UDMF Features

Posted: Fri Jul 28, 2017 11:32 pm
by Marscaleb
Just tried the UDMF Features was included with dev build 254.

It opens with staring at a pillar that has weird broken collision. I can get near some edges but not others. I can't get close enough to the switch to hit it. When I view the automap one of the lines is pointing way off into nowhere.

The room that demos the fog effect shows the fog effect not working properly. If you can see into the green room before it, the fog never gets drawn. In the next room, you will see the fog effect inside that room if the door between rooms is open and you can see into that room, depending on the angle.

Some of the demos I can't tell what is supposed to be happening so I don't know if they are working properly. A read me file explaining the rooms would be nice. Or hell, this is 3DGE, have some RTS display text on the screen explaining the effects.

Re: UDMF Features

Posted: Sat Jul 29, 2017 1:39 am
by Corbachu
I'll add some RTS and re-up the WAD.

Where you start at with the pillar is actually a PolyObject, if I'm not mistaken.