SPLASH_SOUND

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1) Have a copy of your DEBUG.TXT or EDGE2.LOG in case of a real crash (if not, this can still be valuable)
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[2.0.1 - Test1: {name of bug or issue}


CeeJay
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SPLASH_SOUND

Postby CeeJay » Sat Apr 29, 2017 9:42 am

DDFSECT/SECTORS.DDF: SPLASH_SOUND does not trigger if player is using scuba powerup. Logically, SPLASH_SOUND should always trigger.

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