![Smile :)](./images/smilies/icon_e_smile.gif)
Are you looking at the right Wiki page? http://doomwiki.org/wiki/3DGE
They are in-progress. Post processing works but it is disabled since we are thinking of creating VBOs and PBOs for them rather than immediate-mode effects.
Another thing that we have started are two new DDF types:
Sprites.ddf is like Images, but for normal sprites. Same level of control (almost). Needed for Heretic weapon offsets, but why the original team didnt have this from the beginning is a bit strange.
Terrain.ddf is for Flats, to control sounds, things like spawning splashes or footsteps, or other special actions according to the flat name being accessed by the player.
Chilly has also been helping me fix age-old bugs - we will get the sounds sorted on level exit as well
![Smile :-)](./images/smilies/icon_e_smile.gif)
Damir is nearly finished with OpenGL2 mode as well. We have been busy bees for you guys
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)