Skins on models breaking

Report bugs in this thread (only for registered users)! Be as descriptive as possible, and follow these guidelines:
1) Have a copy of your DEBUG.TXT or EDGE2.LOG in case of a real crash (if not, this can still be valuable)
2) Screenshots do help -- steps to recreate the bug are very encouraged.
3) POST THE VERSION OF 3DGE YOU EXPERIENCED THE BUG WITH! Append the version title like this:
[2.0.1 - Test1: {name of bug or issue}

If you are not registered, please use our Sourceforge Bug Tracker and do a proper report there
so19
Posts: 9
Joined: Wed Nov 08, 2017 11:51 pm
Gender: None specified

Skins on models breaking

Postby so19 » Tue Apr 03, 2018 3:11 am

So using v2.1.0 certain model skins are all black - I can’t seem to fix for love nor money. Exact same code and models works perfectly on v1.36c:

shot03.jpg
shot03.jpg (21.79 KiB) Viewed 532 times

shot01.jpg
shot01.jpg (19.61 KiB) Viewed 532 times


Seems to affect some models that are md3 format originally - though saving and loading as md2 doesn’t fix it. Spent 3 useless hours last night trying to solve.

Help!?

User avatar
Coraline
Site Admin
Posts: 747
Joined: Fri Jun 08, 2012 11:22 am
Gender: Female
Contact:

Re: Skins on models breaking

Postby Coraline » Fri Apr 06, 2018 9:04 pm

Does turning on or off OpenGL3 help at all? And have you checked the debugfile to make sure the skins are loaded properly? Finally, are you using additional skins for normal or specular maps?
\(סּںסּَ` )/ۜ

User avatar
Coraline
Site Admin
Posts: 747
Joined: Fri Jun 08, 2012 11:22 am
Gender: Female
Contact:

Re: Skins on models breaking

Postby Coraline » Fri Apr 06, 2018 9:06 pm

Oh, also, what version of EDGE are you using? Test3, or one of the devbuilds?
\(סּںסּَ` )/ۜ

so19
Posts: 9
Joined: Wed Nov 08, 2017 11:51 pm
Gender: None specified

Re: Skins on models breaking

Postby so19 » Fri Apr 06, 2018 11:02 pm

Hi

Open GL3 does nothing to fix the skins and makes the game super laggy. I’m using models/ddf code from an old mod called Abrasion.

I’m using Test3 version of the latest build.

I’m confident skins are properly set up as the models display perfectly in older builds of the engine. Any further tips on how to check if I’m using a specular map or another skin?

I have noticed on closer inspection that it almost appears the skin is somehow inverted and displaying on the inside (if that makes sense). I tried changing the direction of the normals in the md3 (which causes the model not to show at all)

Thanks

SO19

User avatar
Coraline
Site Admin
Posts: 747
Joined: Fri Jun 08, 2012 11:22 am
Gender: Female
Contact:

Re: Skins on models breaking

Postby Coraline » Thu May 24, 2018 5:59 pm

Try using the latest Devbuild (r7804) and tell me if the issue is corrected now.
\(סּںסּَ` )/ۜ


Return to “Bug Reports”

Who is online

Users browsing this forum: No registered users and 1 guest