3DGE Builder v0.2 Released! (9.24.16)
Posted: Sat Sep 24, 2016 6:05 pm
The next version of 3DGE Builder, v0.2, has been released!
And it's a big one - it's improved in almost every way, even including an Installer that automates most of the heavy lifting.
It features many changes, upgrades, stability improvements, and overall better support for 3DGE (special thanks to Julian!).
It includes core functionality patches streamed from the latest SVN build of GZDoom Builder (as of this writing).
INSTALLATION
--------
Download edge2_builder_02.exe from the 3DGE SourceForge page, and install
away. Everything here should be automated, and it will install everything
neccesary. A reboot of your system might be required, depending on what the
installer felt was needed for operation of the program.
You must have Admin rights to install the program.
CHANGES (since v0.1)
--------
+ Now packaged in an Executable Installer for fast and quick setup.
+ Completely scrapped old codebase, in-sync now with GZDoom Builder's SVN
database. Lots of bugfixes.
+ The Updater utility is still missing -- once we get our Git repo for 3DGE
builder in-sync and do some testing, we will bring back the Updater specifically
for this version of the program (probably v0.3).
+ Removed nearly all Zdoom-specific stuff, including the ability to use its
editing features directly (no ACS, no Decorate, no UDMF, etc). Also removed
all other ports and their features, except for Boom, which 3DGE is compatible
with.
+ Improved stability a little by building with Visual Studio over the previous
version of the program (0.1), which was built with MinGW.
+ Added RTS.cfg to the /Scripting folder, which will be used specifically for
editing RTS scripts. This is not finished yet. Removed all other scripts but
DeHacked and RTS.
---->DDF and COAL script editors will be included in v0.3.
+ Incorporated Yuliana's (Julian) updated configuration for 3DGE, and her graphics for
in-editor sprites.
+ Rewrote some of the configs, now they don't rely on any Zdoom-based configuration, since
3DGE does not yet support UDMF.
+ Upgraded version of glBSP command-line to 3DGE's git version of glBSP (updates grabbed
from both Eureka and Oblige, as per original author Andrew Apted).
NOTE
---------
-> If 3DGE does not show up under Game Configurations, you will need to enable 3DGE by check-marking
the 3DGE entry under the Game Configurations menu!
You can grab the new version of 3DGE Builder HERE!!!
And it's a big one - it's improved in almost every way, even including an Installer that automates most of the heavy lifting.
It features many changes, upgrades, stability improvements, and overall better support for 3DGE (special thanks to Julian!).
It includes core functionality patches streamed from the latest SVN build of GZDoom Builder (as of this writing).
INSTALLATION
--------
Download edge2_builder_02.exe from the 3DGE SourceForge page, and install
away. Everything here should be automated, and it will install everything
neccesary. A reboot of your system might be required, depending on what the
installer felt was needed for operation of the program.
You must have Admin rights to install the program.
CHANGES (since v0.1)
--------
+ Now packaged in an Executable Installer for fast and quick setup.
+ Completely scrapped old codebase, in-sync now with GZDoom Builder's SVN
database. Lots of bugfixes.
+ The Updater utility is still missing -- once we get our Git repo for 3DGE
builder in-sync and do some testing, we will bring back the Updater specifically
for this version of the program (probably v0.3).
+ Removed nearly all Zdoom-specific stuff, including the ability to use its
editing features directly (no ACS, no Decorate, no UDMF, etc). Also removed
all other ports and their features, except for Boom, which 3DGE is compatible
with.
+ Improved stability a little by building with Visual Studio over the previous
version of the program (0.1), which was built with MinGW.
+ Added RTS.cfg to the /Scripting folder, which will be used specifically for
editing RTS scripts. This is not finished yet. Removed all other scripts but
DeHacked and RTS.
---->DDF and COAL script editors will be included in v0.3.
+ Incorporated Yuliana's (Julian) updated configuration for 3DGE, and her graphics for
in-editor sprites.
+ Rewrote some of the configs, now they don't rely on any Zdoom-based configuration, since
3DGE does not yet support UDMF.
+ Upgraded version of glBSP command-line to 3DGE's git version of glBSP (updates grabbed
from both Eureka and Oblige, as per original author Andrew Apted).
NOTE
---------
-> If 3DGE does not show up under Game Configurations, you will need to enable 3DGE by check-marking
the 3DGE entry under the Game Configurations menu!
You can grab the new version of 3DGE Builder HERE!!!