3DGEB v0.1

This category is to discuss 3DGE Builder, a custom version of DB2 to support only 3DGE, including all of the up-to-date features of the engine. The current release is v0.1.
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Coraline
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3DGEB v0.1

Postby Coraline » Sun Jul 05, 2015 7:37 pm

Welcome to 3DGE Builder, a custom version of GZDB specifically built for 3DGE.


Note: Install executables in the /Setup folder to proceed.

You need to install . If you have DB2 or GZDB installed, you do not need these required libraries.

Please report any bugs here!
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Re: v0.1 Released

Postby 3rd_3ye » Mon Jul 06, 2015 6:10 am

take it that XP is below the version of directX that EB requires? Still working on getting al the libraries correct.
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Coraline
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Re: v0.1 Released

Postby Coraline » Tue Jul 07, 2015 2:37 pm

Should work just fine with Windows XP ^_^
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Re: 3DGEB v0.1

Postby RUNSABER » Tue Jul 07, 2015 3:42 pm

Hi Chu, I want to take the time to say thanks for this SUPER awesome release. It's now easier to use the interface of GZDoom without the limitations brought upon the editing format. I'm not sure if it's UDMF, but it would be awesome to one day have Z positioning for things on the map - this would make working with dynamic lighting a cinch instead of using DDF to determine the surface on which the thing rests on. A la ON_CEILING EVERYTHING, but until then, the editing continues! Also, is it possible to add additional Sector specials using configurations or replace existing ones? I still try to work with coloured lighting specials but instead I only create damaging/flashing sectors.
- Public Repository for 3DGE 64.

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Coraline
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Re: 3DGEB v0.1

Postby Coraline » Tue Jul 07, 2015 10:38 pm

Updating sector specials is on the list for v0.2! =)

UDMF is also something I've been looking into supporting for 3DGE..
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Re: 3DGEB v0.1

Postby Sandstormer » Thu Jul 30, 2015 9:46 am

Thank you for this Coraline, it rocks! I've mostly been using Eureka for mapping, but this is definitely going to be my No.1 due to it being specifically tailored to 3DGE.

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Julian
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Re: 3DGEB v0.1

Postby Julian » Thu Jul 14, 2016 7:20 am

I have encountered a small problem on startup:


There are two Russian strings, because of OS language is Russian:

1) В экземпляре объекта не задана ссылка на объект. - Object reference not set to an instance of an object.
2) не найден - not found.

What was done for solution:

This seems to be because of first time launching of Builder on this PC (I'm out of home now), so I've downloaded laest SVN build of GZDoom Builder, and copied GZBuilder.default.cfg to 3DGE Builder folder. Now Builder starts normally, but only one bug appears - all Apperance colors are set to green ().

This can be fixed by removing whole c:\Users\YourUserName\AppData\Local\Doom Builder\ and placing a correctly configured GZBuilder.default.cfg to 3DGE Builder folder ().
Here's this .cfg file: https://1drv.ms/u/s!Akj1GftRhTs2grdSq8Wnp5LUg1uASQ

It might be a good idea to include 100% correct required GZBuilder.default.cfg to 3DGE Builder archive. :?

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Re: 3DGEB v0.1

Postby CeeJay » Sun Aug 28, 2016 9:44 am

So... how do I get this working?

I have Doom Builder 2. The SlimDX downloads appears to be down.

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Re: 3DGEB v0.1

Postby CeeJay » Mon Aug 29, 2016 1:58 am

I am getting an error message similar to the one above, which gets repeated two-three times. No idea what it means.

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Re: 3DGEB v0.1

Postby RUNSABER » Tue Aug 30, 2016 2:53 pm

Here you go bro, a 32/64bit archive mirror: https://dl.dropboxusercontent.com/u/412 ... 64-bit.zip

Also, make sure you have 3DGEB. I used Doom Builder 2 and got the same issues. GZBuilder or this one will work fine. I'll attach an update that allows use of the 3DGE-specific items. Right now, I cant figure out how to adjust dynamic lighting manually within the editor so there will need to be some premade lights defined by DDF. Looking into Z-coordinate support too.
- Public Repository for 3DGE 64.


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