Dream3dge is coming...

New section dedicated to the Dreamcast port of 3DGE. Technical problems, compile issues, and other stuff relating to only this branch should be made here. If you're looking for help writing a mod or something else for Dream3DGE, use the Help! section.
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3rd_3ye
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Dream3dge is coming...

Postby 3rd_3ye » Sun May 12, 2013 5:27 pm

And I still hate Facebook...

EDIT: And he's gonna straighten out yo' sorry spellin' az once and for all...
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3rd_3ye
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Re: Dreamedge is coming...

Postby 3rd_3ye » Tue May 14, 2013 7:56 am

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3rd_3ye
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Re: Dreamedge is coming...

Postby 3rd_3ye » Wed Jul 29, 2015 10:49 pm

Coraline has put the ban hammer down on any pics but I swear to you, Dream3dge will probably be at beta functionality within 48 hrs. of me posting this.

SLAVE gamers will get dibs. We are thankful for your patience!
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3rd_3ye
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Re: Dreamedge is coming...

Postby 3rd_3ye » Fri Jul 31, 2015 6:02 pm

grrr...


So 72 hours...

fron this post, not the last one.
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Re: Dream3dge is coming...

Postby 3rd_3ye » Mon Aug 03, 2015 4:34 pm

There are videos in Coraline's fb feed showing doom running in the nullC dreamcast emulator. Lots of polygon gaps, clipping, and no transparency. Beta1 in 3 weeks. Even I can't be wrong every single time!
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Re: Dream3dge is coming...

Postby 3rd_3ye » Sun Aug 09, 2015 9:29 am

Most of the sprite rendering issues are gone, even the transparent backgrounds look correct now. Gameplay is smooth with high number of frames until level exit, which crashes nulldc.

If level exit is the only issue left, erm, I'll stay away from time stamps in this post but at the -dominos-falling- rate issues are being dealt with...
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Re: Dream3dge is coming...

Postby 3rd_3ye » Sun Sep 20, 2015 4:24 pm

Not lots to report since in August, quite a few RL issues have popped up. Real hardware(DC!) problems are the focus for Sept. as NullDC isn't used for testing in the last few weeks.
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3rd_3ye
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Re: Dream3dge is coming...

Postby 3rd_3ye » Sun Feb 14, 2016 6:37 pm

Okay, so 72 hours isn't 6 months.

HOUSTON, WE HAVE A BINARY!!!!

It functions on the dreamcast without crashes thus far, although beta testers have yet to report. glbsp has been replaced with Tinybsp, and textures can't be larger than 64X64.

More News and a youtube from Coraline soon.
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Re: Dream3dge is coming...

Postby Coraline » Sun Feb 14, 2016 9:59 pm

Textures can be as large as they want (up to 512x512, theoretically larger), though there is special processing code that will either downsample, or upsample, on the fly.
\(סּںסּَ` )/ۜ

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Re: Dream3dge is coming...

Postby RUNSABER » Fri Feb 19, 2016 3:22 pm

What are the current limitations? I would like to beta test. I have a Dreamcast and some CDs to run through, I can try QDOOM out or perhaps Astral Pathfinder?
- Public Repository for 3DGE 64.


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