[fixed]MD3 Models
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- Posts: 127
- Joined: Sat Nov 22, 2014 3:12 pm
[fixed]MD3 Models
So, I see that 3DGE has support for MD3 models. How would I go about putting an MD3 into Doom? Would I just use the same method as with the MD2's (Load Model and Skin, update Things.DDF file and Images.DDF), or is there a new method?
Re: MD3 Models
The exact same method, but the naming LUMP scheme needs to follow the MD3 scheme:
Example:
Instead of TRISMD2, it should say TRISMD3 - the SKIN naming scheme stays the same.
With 3DGE 2.0 (still a LONG ways off) this will change, eventually.
Example:
Instead of TRISMD2, it should say TRISMD3 - the SKIN naming scheme stays the same.
With 3DGE 2.0 (still a LONG ways off) this will change, eventually.
\(סּںסּَ` )/ۜ