In the latest test build I can see there is shader support and new shaders can be defined in shaders.ddf but how does the engine know when to use a custom shader?
For example if I wanted a custom shader to be deployed all the time how would this work? Equally say I had a GLSL shader to render a more realistic NVG effect how would I “link” this to be used when the night vision goggles special item is picked up?
Are you experiencing a problem? Maybe you can't get your scripts to do what you need, or are frustrated by a feature you just can't seem to get working? Let us know about it here and we will try our best to help you out!
1 post • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest