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Weapon Priority

Posted: Sun Feb 11, 2018 6:37 am
by Doomsdayninja84
Can someone explain to me exactly how weapon priority works in 3DGE? I looked around for info on it and couldn't find much. Perhaps I overlooked something in the wiki or the old docs. From what I understand, the higher the priority is, the more likely you are to switch to that weapon after running out of ammo for your current weapon. This also seems to affect the order when using "next weapon" and "previous weapon." But what about weapons using the same slot with different or equal priority? And what does a zero priority mean? I'm sure this is pretty basic, but I am having trouble figuring it out through experimentation. That is how I tend to learn things and I am a noob at Doom editing, so please excuse me for asking such a basic question.

Re: Weapon Priority

Posted: Mon Feb 12, 2018 10:25 pm
by Corbachu
Let's see:
PRIORITY [integer]
This is used for selecting another weapon when the current weapon runs out of ammo. When this happens, the weapon with the highest
priority value that has enough ammo to shoot will be selected. (-1 means that you will need to manually select the weapon)
It works pretty much the way described. If I remember right, the "PRIORITY" system was inherited from BOOM, and it isn't particularily
"intuitive". I haven't tested weapons with multiple numbers of the "same" priority -- might be worth looking into =)

Re: Weapon Priority

Posted: Thu Feb 15, 2018 4:37 am
by Doomsdayninja84
Thanks for the info, I didn't know it came from BOOM. I was hoping this feature was tested further and more intuitive, but that's ok. I still prefer 3DGE over Doomsday Engine for editing as ddf files allow you to do more and in many ways are easier to edit than def files. I suppose I will further test the priority system myself and report the results here in this thread in case anyone else is interested in my findings.