3dge ddf documentation / md3 support?

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so19
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Joined: Wed Nov 08, 2017 11:51 pm

3dge ddf documentation / md3 support?

Post by so19 »

Is there any updated DDF documentation for 3dge- I have the old ddf online resource but there appears to be a large amount of changes - when running older mods it seems to generate large numbers of errors (viewable in the debug logs). (Ie using -v129 or -v135 in the command line)

Also - what is up with md3 support - the models appear in game in the newest 3dge versions but the skins/textures are solid black...? Skins display properly when using pre v2.1 3dge binaries..

Sorry for the pesky questions - final issue, what has happened with the ddf coding for bouncing items - this seems broken (items don’t bounce but instead slide all over the floor as if they are on an ice rink?)

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Corbachu
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Re: 3dge ddf documentation / md3 support?

Post by Corbachu »

Hi there so19! Welcome to the EDGE community :-)
so19 wrote:Is there any updated DDF documentation for 3dge- I have the old ddf online resource but there appears to be a large amount of changes - when running older mods it seems to generate large numbers of errors (viewable in the debug logs). (Ie using -v129 or -v135 in the command line)
We have the 3DGEWiki (http://3dfxdev.net/edgewiki) that has updated DDF docs. Work is ongoing to improve and root out the unsupported functions, some pages have the unsupported stuff listed. :-)
so19 wrote: Also - what is up with md3 support - the models appear in game in the newest 3dge versions but the skins/textures are solid black...? Skins display properly when using pre v2.1 3dge binaries..
I will look into it. MD3 is being phased out in favor of MD5:

http://3dfxdev.net/edgewiki/index.php/MD5
Sorry for the pesky questions - final issue, what has happened with the ddf coding for bouncing items - this seems broken (items don’t bounce but instead slide all over the floor as if they are on an ice rink?)
No worries! Yeah Bouncing broke when we did a massive code overhaul, I am in the process of restoring it. Should be fixed soon :-)

Hope that helps! I can help you more in-depth after I get off work tonight!

Again, welcome to our community, and I'll always be here to help you out if you need it! Feel free to ask anything ^_^
\(סּںסּَ` )/ۜ

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Corbachu
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Re: 3dge ddf documentation / md3 support?

Post by Corbachu »

I also forgot to add - what are your OpenGL settings? If you are seeing all black in your models, make sure dynamic lights are on. Also, make sure your card supports the RenderBuffers, and as a last resort, turn on GL3 mode. MD3 might be buggy since, as I said, assertions were put in place to fix MD5 models (still ongoing), but it broke minor functionality in MD3.

Keep in mind that we now also support specular maps, normal maps, and bright maps on models with true vertex lighting (only in GL3). They can be applied to all 3 model formats.

The MD2 page has some info on that:

http://3dfxdev.net/edgewiki/index.php/MD2
\(סּںסּَ` )/ۜ

so19
Posts: 20
Joined: Wed Nov 08, 2017 11:51 pm

Re: 3dge ddf documentation / md3 support?

Post by so19 »

Thanks - very useful

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