3D models in 3DGE
Posted: Mon Oct 10, 2016 11:46 pm
I was thinking about creating my monsters as 3D models, but first I wanted to just run some experiments to see how 3D models really look in the engine, get a feel for how they really behave so I can decide if this is the route I want to go or not. I'm trying to create a small sample wad with just one or two MD2 files to replace some of the monsters so I can tweak and experiment with various settings.
But I can't figure out how to edit the was to use this content.
First off, I don't see any documentation for this in the wiki.
I'm looking at the 3DGE Model Pack to see how I have to set these up, and I don't see how the system is actually determining what to use.
For example, for the ZombieMan the only thing I see in the ddf just says "MODEL_SKIN=1; MODEL_BIAS=1; MODEL_SCALE=1.0;" which is also says for ALL the monsters. The MD3 file in the wad itself does not seem to possess the same name as the original sprite. So I honestly don't see anything in here anywhere that tells the game what mesh to us.
...could someone explain this to me?
But I can't figure out how to edit the was to use this content.
First off, I don't see any documentation for this in the wiki.
I'm looking at the 3DGE Model Pack to see how I have to set these up, and I don't see how the system is actually determining what to use.
For example, for the ZombieMan the only thing I see in the ddf just says "MODEL_SKIN=1; MODEL_BIAS=1; MODEL_SCALE=1.0;" which is also says for ALL the monsters. The MD3 file in the wad itself does not seem to possess the same name as the original sprite. So I honestly don't see anything in here anywhere that tells the game what mesh to us.
...could someone explain this to me?