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Using large png tiles

Posted: Fri Sep 23, 2016 9:44 pm
by Marscaleb
How would I go about using over-sized png files as textures in my mod?

I can import PNG files into a wad using Slade, but what if I want to use higher-resolution images than these tiny 64x64 tiles? I want to use larger images, but I want them to still appear in the levels as about the same relative sizes. For example, to have a 256x1256 floor tile appear in the same amount of space as the regular 64x64 floor tile. or use a 256x512 tile for a regular wall tile, but have it only go up as high as the regular 64x128 tiles do.
I have seen sample wads for 3DGE that show scaling tiles to new sizes, but I'm not looking to do this with just a few instances of a tile, but to make it so that every time I place a particular tile it is re-sized this way.

Re: Using large png tiles

Posted: Tue Sep 27, 2016 1:49 am
by Marscaleb
It occurred to me that this is the same thing that the "high res texture" pack is doing, since it is replacing original textures with higher resolution versions. But the wad I downloaded for that isn't working, so I can't use that as an example for how to do this.

Re: Using large png tiles

Posted: Sat Oct 01, 2016 2:53 pm
by Corbachu
Hey, sorry I wasn't able to look at this sooner, a lot of IRL BS going on. I will take a look at it tonight.

Re: Using large png tiles

Posted: Wed Oct 05, 2016 3:37 pm
by Marscaleb
Coraline wrote: a lot of IRL BS going on.
I know that story.
*Awkward laughter.*