Using large png tiles

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Marscaleb
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Using large png tiles

Postby Marscaleb » Fri Sep 23, 2016 9:44 pm

How would I go about using over-sized png files as textures in my mod?

I can import PNG files into a wad using Slade, but what if I want to use higher-resolution images than these tiny 64x64 tiles? I want to use larger images, but I want them to still appear in the levels as about the same relative sizes. For example, to have a 256x1256 floor tile appear in the same amount of space as the regular 64x64 floor tile. or use a 256x512 tile for a regular wall tile, but have it only go up as high as the regular 64x128 tiles do.
I have seen sample wads for 3DGE that show scaling tiles to new sizes, but I'm not looking to do this with just a few instances of a tile, but to make it so that every time I place a particular tile it is re-sized this way.

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Marscaleb
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Re: Using large png tiles

Postby Marscaleb » Tue Sep 27, 2016 1:49 am

It occurred to me that this is the same thing that the "high res texture" pack is doing, since it is replacing original textures with higher resolution versions. But the wad I downloaded for that isn't working, so I can't use that as an example for how to do this.

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Coraline
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Re: Using large png tiles

Postby Coraline » Sat Oct 01, 2016 2:53 pm

Hey, sorry I wasn't able to look at this sooner, a lot of IRL BS going on. I will take a look at it tonight.
\(סּںסּَ` )/ۜ

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Marscaleb
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Re: Using large png tiles

Postby Marscaleb » Wed Oct 05, 2016 3:37 pm



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