Flying/walking enemies

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CeeJay
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Flying/walking enemies

Postby CeeJay » Sun Jul 24, 2016 11:48 pm

Is there a way to make enemies switch between walking and flying depending on the current situation?

Switching to walking when they land on the floor, switching to flying when they need to ascend to reach the player or when they walk off a ledge.

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RUNSABER
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Re: Flying/walking enemies

Postby RUNSABER » Wed Oct 12, 2016 2:25 pm

You can call states for things via RTS to force FLY & CHASE states onto things. You can also use JUMP commands interchangeably for smooth effects. And for dropping off ledges, make sure you dont have EDGEWALKER as a SPECIAL. They'll fall from cliffs and ledges, and you can use FALL states for when the enemy drops down.
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CeeJay
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Re: Flying/walking enemies

Postby CeeJay » Sun Feb 19, 2017 2:30 pm

FALL states, does that work for non-players?

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RUNSABER
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Re: Flying/walking enemies

Postby RUNSABER » Sun Feb 19, 2017 6:38 pm

- Public Repository for 3DGE 64.

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Coraline
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Re: Flying/walking enemies

Postby Coraline » Wed Feb 22, 2017 7:38 pm

What's missing from the old tutorial site versus the Wiki? AFAIK the Wiki is more up-to-date than the old stuff.
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