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Tips for COALHUD building

Posted: Fri Jun 10, 2016 3:36 pm
by RUNSABER
I'm having a bit trouble working with COAL without trying to remove bits of code from a dummy definition to understand it. Just a few questions:
How is it possible to have the ammunition count show up for certain weapon types? Sometimes the counter goes away and that is troublesome.

How is it possible to remove the mini ammo count?

Is it possible to center ammo or health a la Doom 64 style?

How do I integrate PNGs into COAL to create more dynamic custom HUDs like Doom Ultimate Visor, Super Skulltag HUD, Metroid HUD and others?

Sorry if this is a bit vague as I'm creating this topic from mobile, so do be easy on me! Thank you!

Re: Tips for COALHUD building

Posted: Fri Jun 10, 2016 11:05 pm
by Sandstormer
I'm curious about COAL, as well. I've tried looking at the old EDGE forums and within some wads that use Coal extensively, but it is still not quite clicking for me. I would love to do a Visor HUD as a side project.

Re: Tips for COALHUD building

Posted: Sat Jun 11, 2016 6:33 am
by 3rd_3ye
Won't make any promises folks, but rudimentary, hexen style acs has made the rounds again with the coders. It was bound to happen one day, just not sure today's the day. :?

Re: Tips for COALHUD building

Posted: Sun Jun 12, 2016 4:23 pm
by Corbachu
http://3dfxdev.net/edgewiki/index.php/COAL

I will get back to you about how images interface with it shortly (when im not at work haha).

Re: Tips for COALHUD building

Posted: Mon Jun 20, 2016 3:23 am
by Sandstormer
Thanks, Coraline :D