MD5 Skins and Configs

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Sandstormer
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Joined: Sat Nov 22, 2014 3:12 pm

MD5 Skins and Configs

Post by Sandstormer »

So, I've been converting the MD3's in the model pack over to MD5. Everything loads just fine and 3DGE doesn't crash. However, the skins are totally borked. Is there a certain way that I have to write the config file or something? I ask because I haven't been able to find any other solution to the skin situation.

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Corbachu
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Re: MD5 Skins and Configs

Post by Corbachu »

How are you structuring the skin code? Can you attach your debug.txt? Are you using the latest version?
\(סּںסּَ` )/ۜ

Sandstormer
Posts: 127
Joined: Sat Nov 22, 2014 3:12 pm

Re: MD5 Skins and Configs

Post by Sandstormer »

The program exported the following MD5 config:

MD5load "CLIPMD5.MD5mesh"
MD5Skin "Skin_CLIPMD5" "./CLIPSKN1.png"
MD5Spec "CLIPMD5" 0


The skin didn't load correctly, so I rewrote it as:

MD5Load "CLIPMD5.md5mesh"
MD5Skin "CLIPSKN1.png"
MD5Spec "CLIPSKN1" 0

I've tried several other combinations as well, but no dice. 3DGE is working just fine, so I don't think that it is engine side. I've never written a config for a model in a WAD file, so I'm pretty sure that I'm screwing something up.

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Corbachu
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Re: MD5 Skins and Configs

Post by Corbachu »

3DGE does not parse exporter configs. They are completely useless.

Rather, skins get mapped the same way as any other MD3 skin - I.e. through Images.DDF. So if you have, say, IMPMD5 and a skin, the skin needs to keep the same naming convention: IMPSKN1. 3DGE DDFitizes everything automatically from that point.

More documentation is coming I just haven't had the time to write it all out properly yet :-(
\(סּںסּَ` )/ۜ

Sandstormer
Posts: 127
Joined: Sat Nov 22, 2014 3:12 pm

Re: MD5 Skins and Configs

Post by Sandstormer »

Thanks, Coraline! and Merry XMAS!

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