[fixed]MD3 Models

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Sandstormer
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Joined: Sat Nov 22, 2014 3:12 pm

[fixed]MD3 Models

Post by Sandstormer »

So, I see that 3DGE has support for MD3 models. How would I go about putting an MD3 into Doom? Would I just use the same method as with the MD2's (Load Model and Skin, update Things.DDF file and Images.DDF), or is there a new method?

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Corbachu
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Re: MD3 Models

Post by Corbachu »

The exact same method, but the naming LUMP scheme needs to follow the MD3 scheme:

Example:
Instead of TRISMD2, it should say TRISMD3 - the SKIN naming scheme stays the same.

With 3DGE 2.0 (still a LONG ways off) this will change, eventually.
\(סּںסּَ` )/ۜ

Sandstormer
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Re: MD3 Models

Post by Sandstormer »

Awesome! Thanks, Chu!

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Corbachu
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Re: MD3 Models

Post by Corbachu »

Glad to be of help!
\(סּںסּَ` )/ۜ

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