Heathen (medieval/fantasy mod) v0.6

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RUNSABER
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Re: [in development] unnamed fantasy mod

Postby RUNSABER » Tue Jul 26, 2016 5:56 am

Gonna try the new build out: I've created pseudo-projectiles that work in a similar ZDoom railgun fashion. The trick is using FIXED_SPREADER attack types. I accidentally discovered this trying to figure out a quick and clean way to produce special effects without causing lag or have messy coding. You have two choices: You can have this invisible projectile drop the item as a thing or spawn it as an attack. An attack would be most suitable. I'll fiddle and try to recreate that technique. The FIXED_SPREADER attack rotates around a base object or thing that it references as a spawn. Instead of creating floating stars, I was able to accidentally make swirling spawns. It requires a parent definition to work in unison.
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CeeJay
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Re: [in development] unnamed fantasy mod

Postby CeeJay » Tue Jul 26, 2016 9:45 am

Never experimented with FXIED_SPREADER. Interesting in seeing if and how well it works.

Should I replace the decorations too?

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RUNSABER
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Re: [in development] unnamed fantasy mod

Postby RUNSABER » Tue Jul 26, 2016 4:07 pm

FIXED_SPREADER is mainly used with Mancubus fireball attacks. The spreader attack type is unique as it works with two projectiles instead of one. This can create some very interesting effects such as a Fountain of Rejuvenation or a double-helix teleport effect. The code is also surprisingly simple and clean to work with now that I ACTUALLY figured it out. We're going for the same Thing Trick used for the storms, in this case the dummy thing will spawn as a fast attack while the effects rotate around the projectile. Currently testing this out now, I'll throw some more gifs around when I successfully recreate it. ;)

As far as the decorations go, since I would consider this a partial or full TC/gameplay mod, the decorations definitely add to the theme. I understand it's a bit time consuming to gather those assets. A few custom Heretic decorations with a mix of Doom 64 for that gothic feel could do the job!
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CeeJay
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Re: [in development] unnamed fantasy mod

Postby CeeJay » Tue Jul 26, 2016 9:19 pm

Decorations it is then. As with the weapons and monsters I'll avoid using resources from commercial games and instead try to stick to custom made stuff. However, for now the HUD should probably be the next target.

Another point of this mod is the fact that I've played quite a few WADs with medieval/fantasy theme, with only texture replacement and always thought to myself how perfect this would go with a gameplay mod of similar theme making the experience more complete. But haven't really found one, at least of decent quality.

EDIT: Something like this:

Haven't decided on the font colors yet and there is a slight transparency which I am considering having removed.

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Coraline
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Re: [in development] unnamed fantasy mod

Postby Coraline » Wed Jul 27, 2016 12:52 pm

You should make this mod for Heretic, and not DOOM, in the sense that people can't complain about the Heretic resources - doing that would also allow you to use any base textures and graphics :-)
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RUNSABER
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Re: [in development] unnamed fantasy mod

Postby RUNSABER » Wed Jul 27, 2016 5:24 pm

Digging the new HUD work m8 - clever mix of both the armor and health in one bar. I didn't know you could do that with COAL :D It brings a little fantasy-vania to the table. And you're right - most fantasy-based map sets are far and few in between without being a port-specific WAD or is only playable with a certain IWAD. That being said.. Heretic still has a lot of work to be done on it while Doom and its current definitions offer 100% customization. What cripples 3DGE's Heretic is not being able to utilize the inventory or use most if not all of the powerups - it just feels like a fantasy reskin of Doom. Doom may not have usable powerups but its so versatile that you won't need to keep an item in your inventory.
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CeeJay
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Re: [in development] unnamed fantasy mod

Postby CeeJay » Wed Jul 27, 2016 7:51 pm


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RUNSABER
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Re: [in development] unnamed fantasy mod

Postby RUNSABER » Wed Jul 27, 2016 9:21 pm

Didn't you code most if not a majority of the HDF, CJ? In reality, there's nothing that you can do in Heretic which hasnt already been done in Doom. I have referenced code from HDF to make some cool projectiles in other games. The closest thing we can get as inventory is mapping a script to a key that brings up a tip selection. I'm far from dabbling with tip-based RTS stuff at the moment.

You've tried Blasphemer right? It's custom freeware content for Heretic - some sprites and textures can be used from that if you'd like - Wrath of Chronos is packed with additional custom sprites and RSL's Chaos Rising.
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3rd_3ye
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Re: [in development] unnamed fantasy mod

Postby 3rd_3ye » Thu Jul 28, 2016 6:37 am

http://realm667.com/index.php/en/textur ... -154-49305

I'm almost sure you're aware of these from realm667, not sure if retail textures are included. If settling for place holders is on the table, there's the ubiquitous gothic.wad.
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CeeJay
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Re: [in development] unnamed fantasy mod

Postby CeeJay » Thu Jul 28, 2016 7:00 am



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