Duke it Out in DOOM (v2.0)

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CeeJay
Posts: 224
Joined: Sat Jan 26, 2013 9:56 am

Re: Duke it Out in DOOM

Post by CeeJay »

Next version will see lots of new stuff and improvements, including a re-worked shrinker and lots of attack-specific enemy deaths. In short, it'll be even more polished.

CeeJay
Posts: 224
Joined: Sat Jan 26, 2013 9:56 am

Re: Duke it Out in DOOM (v1.5 release)

Post by CeeJay »

Version 1.5 uploaded!

List of changes:
Spoiler:
(version 1.5a)
* Reduced volume of lamps humming sound by 10%
* Increased splash damage radius of the RPG and Pipebombs explosions
* Headshot for the Cacodemon & Pain Elemental (seems a little weird since the entire monster is a floating head)
* Extra Blood disabled
* Increased speed of DOOMs text crawls
* Fire deaths for humanoid monsters
* Steroids pickup item now slightly lit making it visible in the dark
* Fall damage and new "oof" sounds
* A pair now spawned in the place of the pipebombs
* Armor now only protects against bullets (hitscan) and projectiles
* Some subtle tweaks to the rail guns attack including headshot capability
* Pipebombs now much improved and more accurate
* Ripper now a little less inaccurate
* Shotgunner now stops to cock his gun after two shots, giving player an opportune window to return fire
* Lots of new custom enemy deaths and tweaks to already existing ones
(version 1.5b)
* Shrinker re-worked! More reliable, no blood spawn and monsters now return to their natural size
* Intermission kill count bug fixed
* The kick was a little over-powered
* Lamps and torches are now, like the barrels, immune to shrinker and expander attacks
* Max ammo for chaingun cannon reduced to 200 (no point in having so much ammo for it anymore)
* Steroids now also make Duke invulnerable for the duration of the power-up
* The expander is now a little more powerful
* Plasma Cannon now has its own explosion animation (instead of borrowing the freezethrower one)
* Flying gibs for the lost soul

Sandstormer
Posts: 127
Joined: Sat Nov 22, 2014 3:12 pm

Re: Duke it Out in DOOM (v1.5 release)

Post by Sandstormer »

Downloaded and currently enjoying the latest version. I love how Duke has specific quotes based on the enemy, and I love the eyeball going down the screen effect for gibs. Those new chaingunner animations are awesome, too. Great job!

CeeJay
Posts: 224
Joined: Sat Jan 26, 2013 9:56 am

Re: Duke it Out in DOOM (v1.8)

Post by CeeJay »

Version 1.9 is now available for all interested parties.

Enjoy!

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RUNSABER
Posts: 132
Joined: Sat Mar 14, 2015 3:10 pm

Re: Duke it Out in DOOM (v1.9)

Post by RUNSABER »

Dang Ceejay you are killing it! I'll have to make a little community map project for this one!
Official 3DGE64 Project Portal - Public Repository for 3DGE 64.

CeeJay
Posts: 224
Joined: Sat Jan 26, 2013 9:56 am

Re: Duke it Out in DOOM (v1.9)

Post by CeeJay »

Thank you.

To this day this is my fav of my mods and the one I'm the most proud of.