3HTP (3DGE DHTP) [RELEASED]

Feel like undertaking your own EDGE project/mod? Announce and discuss it here! You are also free to talk about past EDGE projects from the days of yonder.
Sandstormer
Posts: 127
Joined: Sat Nov 22, 2014 3:12 pm
Gender: None specified

3HTP (3DGE DHTP) [RELEASED]

Postby Sandstormer » Fri Aug 14, 2015 10:34 pm

Finally! 3DGE now has a version of the DHTP to call its own. With full permission from the Doomenator himself, and with proper credits to all of the authors who made this possible to begin with, I humbly present the 3HTP.

Installation:

- Unzip the contents to your 3DGE directory. Load the 3HTP Base Flats wad and the 3HTP Base Textures wad, and then load one of the proper HD texture wads according to which iwad is being used.

Bugs and Issues:

- There is no way to solve the STEP1/STEP2 issue at this time, so those two steps will act weirdly at times.
- A very small number of textures are missing, but they will be added later.

Starters:

- Download 3DGE 2.0.2 at: http://sourceforge.net/projects/edge2/files/latest/download?source=files
- Buy Doom Classic Complete at: http://store.steampowered.com/sub/18397/
- Hard times? Strapped for cash? Then download and support the Freedoom project at: https://freedoom.github.io/download.html

Tech Talk:

It is a very good idea to make sure that your computer has the recommended specs that Coraline has listed on the 3DGE Wiki:

- Pentium-class 1.0 GHz CPU or faster (1.2 GHz recommended for modern modifications).
- 128MB RAM (512MB RAM recommended).
- Hardware accelerated 3D card with OpenGL drivers. Should be at least a Voodoo, but you'll need better, especially if you want to use dynamic lights along with the models.

Future Plans:

- Add missing textures.
- More bug fixes.
- More optimization.

Original Readme:

=== Credits:
ID software: http://www.idsoftware.com/

Chilvence: chilvence@gmail.com http://www.stateoftheworld.eclipse.co.uk
KuriKai: eunbolt@gmail.com
Freelanzer : http://freelanzer.com freelanzer@gmail.com
Tea Monster: Tea_monster@yahoo.com
Harry: harryboam@hotmail.com
esselfortium: sl4@mac.com
DaniJ: danij@dengine.net http://modelyard.newdoom.com
Cpt Howdy: malfunction@accessky.net
Freedom: http://freedoom.sourceforge.net
FAK: flaviofak@gmail.com
Reinchard: Reinchard2@gmail.com
MR_Rocket: mrrocket2001@hotmail.com
Jive: jean.yves.delpech@gmail.com
Cpt Howdy: malfunction@accessky.net
Fredrik Johansson: http://fredrik.mancubus.net/
Zimond: ben.maas@gmx.de
Mr.Chris: icedragonchris@hotmail.com
Cheprasov Andrey: Video-Ripper@Yandex.RU / Satan-213@yandex.RU
Coen Zimmerman: tabun@planetquake.com http://www.tabun.nl/index.php
De-M-oN: de-m-on@gmx.de
MikeNick2: nickecky@web.de
lostless: lostless@gmail.com
Rygel: unknown_ivy@hotmail.com
KMan: kman@polycount.com
Necro: necrodome@gmx.net
Saint : http://www.saintshaven.com/
Tabun: http://www.wireheadstudios.org/generations/
Slide: http://slide.newdoom.com
Gamedude : brad_brake@yahoo.com

John Doe:
Envid:
Missacula:
Dorian gray:
Zabnat:
LStanley:
-RightField-:
Ravenlot:
PickleBro:
Mr.Hat:
cheps:
Zaom:
Moon[Drunk]:
mmnpsrsoskl:
piz:
Skitso:
Besli:
Kirk Barnes & KriGSSv1N:
Jim and Chris Waurzyniak:

* KMan: kman@polycount.com / http://www.polycount.com/cottages/kman/
* Simon D Howard: sdh300@ecs.soton.ac.uk / http://freedoom.sourceforge.net
* mmnpsrsoskl: mmnpsrsoskl@hotmail.com
* Mr.Chris: chrisdragon425@yahoo.com
* Michael D他fler: necrodome@gmx.net
* Alexander Hvostov: alex@aoi.dyndns.org
* WWS: jarik@chnpp.atom.gov.ua
* DoomKid: doomkid@swbell.net
* Alexey: piz@pochtamt.ru
* Albert: A.Werfhorst@Chello.nl
* redM: CHARGER@t-online.de
* Carol: carollauer@earthlink.net
* Reinhard: RUnterreitmayer@aol.com

=== Some source:
http://www.freefoto.com
http://www.mayang.com/
http://freedoom.sourceforge.net
http://www.textureking.com
http://www.filterforge.com

=== Software:
Adobe Photoshop
Filter Forge
IrfanView
Paint
GIMP

Screenies:

Image

Image

Image

Image

Image

Image

Image


Download Link (212 MB):

http://www.mediafire.com/download/j0hhm ... 287z%29.7z
Last edited by Sandstormer on Thu Oct 29, 2015 8:36 pm, edited 7 times in total.

CeeJay
Posts: 206
Joined: Sat Jan 26, 2013 9:56 am
Gender: None specified

Re: 3HTP (3DGE DHTP)

Postby CeeJay » Fri Aug 14, 2015 10:54 pm

786MB!!! Holy... crap.

I had something like this put together years ago but I never really finished it. Did you make sure you included the latest version(s) of the DHTP textures? There's quite a few older versions floating around the net.

Good work!

Sandstormer
Posts: 127
Joined: Sat Nov 22, 2014 3:12 pm
Gender: None specified

Re: 3HTP (3DGE DHTP)

Postby Sandstormer » Sat Aug 15, 2015 3:25 pm

Thanks, Ceejay! That download size made me cringe, too. I even considered delaying or even canceling the project due to the huge download size and the fact that people have datacaps :oops: . I separated the download into individual pieces, so that should help a bit (OP has been updated). The textures are all from The Doomenator's latest AltDHTP from Zandronum. He used a lot of updated textures, and he included a lot of his own original HD textures, too. I've become pretty adept at using Blender, so I may try my hand at making some new ones, as well. I read somewhere that EDGE was supposed to receive it's own version of the old DHTP back when the other sourceports were receiving theirs. I knew that someone must've been working on bringing them to EDGE, and I guessed right based on your post :D . I'm glad that we have HD textures for 3DGE now, and I'll be happy to repackage it into a much smaller Zip/PK3/7ZIP in the future when 3DGE adds support for it.

User avatar
Coraline
Site Admin
Posts: 747
Joined: Fri Jun 08, 2012 11:22 am
Gender: Female
Contact:

Re: 3HTP (3DGE DHTP)

Postby Coraline » Sat Aug 15, 2015 4:44 pm

Working on PK3! It'll actually (probably. . .) replace the WAD format for the Dreamcast version since looking and scanning through WADS via disc makes the BIN run out of memory faster than you can slap your grandma. Still looking into that.

You should announce this at Doomworld so people can enjoy it! The more exposure the engine gets, the better. We get more users, more community-based projects, and it drives me and the other programmers to do more cool stuff with it =)
\(סּںסּَ` )/ۜ

Sandstormer
Posts: 127
Joined: Sat Nov 22, 2014 3:12 pm
Gender: None specified

Re: 3HTP (3DGE DHTP) [RELEASED]

Postby Sandstormer » Sat Aug 15, 2015 8:58 pm

Thread has been posted at Doomworld :D

Sandstormer
Posts: 127
Joined: Sat Nov 22, 2014 3:12 pm
Gender: None specified

Re: 3HTP (3DGE DHTP) [RELEASED]

Postby Sandstormer » Thu Aug 27, 2015 7:24 pm

Updated with much smaller download size (204.55 MB). New link in the OP.

CeeJay
Posts: 206
Joined: Sat Jan 26, 2013 9:56 am
Gender: None specified

Re: 3HTP (3DGE DHTP) [RELEASED]

Postby CeeJay » Wed Sep 02, 2015 10:21 am

Out of pure curiosity, was is the 3D model pack you're using in the screenshots? I remember the old Doomsday one which I honestly didn't think much of, from the screenshots these models seem a little better however.

Sandstormer
Posts: 127
Joined: Sat Nov 22, 2014 3:12 pm
Gender: None specified

Re: 3HTP (3DGE DHTP) [RELEASED]

Postby Sandstormer » Mon Sep 07, 2015 9:36 pm

These models are Sitters' models from Risen 3D. I figured that it would be a good idea to update the HUD weaps and the zombie models. I'll probably tweak them further because they are kind of large in-game, or at least they seem that way.

User avatar
3rd_3ye
Community Manager
Posts: 283
Joined: Sat Jun 09, 2012 5:58 am
Gender: None specified

Re: 3HTP (3DGE DHTP) [RELEASED]

Postby 3rd_3ye » Tue Sep 08, 2015 7:34 pm

3dge is about to get full md5 support, does that mean an update by any chance?
The banlist has been updated successfully.

Sandstormer
Posts: 127
Joined: Sat Nov 22, 2014 3:12 pm
Gender: None specified

Re: 3HTP (3DGE DHTP) [RELEASED]

Postby Sandstormer » Thu Sep 10, 2015 12:56 am

Possibly, but it may be quite a ways off because I've been tapped to work on other projects including one that could go commercial (fingers crossed :D ). I'm focusing on improving the overall performance of the model pack at this point so that it runs better. I'm looking at switching out more pick-up models for sprites because those are what seem to cause the most frame rate issues. Weapon pick-ups will remain, but things like health and armor could be indicated with different sprites instead of adding more models for 3DGE to render. I'm thinking about maybe adding in some 3DGE-isms like reloadable weapons. I figure that if it is going to be a 3DGE model pack then it should showcase more 3DGE features.


Return to “Mods/Projects”

Who is online

Users browsing this forum: No registered users and 1 guest