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Re: 3DGE Model Pack v1.3
Posted: Sat Jan 30, 2016 6:28 am
by Sandstormer
Re: 3DGE Model Pack v1.3
Posted: Fri Feb 05, 2016 8:23 pm
by CeeJay
Looks good so far, keep up the work
Re: 3DGE Model Pack v1.3
Posted: Tue Feb 09, 2016 2:02 am
by Sandstormer
Thanks, Ceejay! So far, the weapon pick-ups, health and armor pickups, and specials are finished. I have started work on the scenery items and gore decorations. I want to get all of those out of the way before starting on the HUD guns and the monsters because that's the fun part
. I'm rounding up some more screenshots to show the latest work on the pack.
Re: 3DGE Model Pack v1.3
Posted: Fri Feb 12, 2016 7:13 am
by CeeJay
I'll be keeping an eye on it
Re: 3DGE Model Pack v1.3
Posted: Thu Mar 31, 2016 2:40 am
by Sandstormer
Re: 3DGE Model Pack v1.3
Posted: Wed May 25, 2016 9:57 am
by Sandstormer
A kick in the teeth - computer is officially fried and all data lost. Years of hard work gone down the drain. This project is officially on hiatus for the time being.
Re: 3DGE Model Pack v1.3
Posted: Wed May 25, 2016 3:18 pm
by 3rd_3ye
Damn, was your last release the only backup?
Re: 3DGE Model Pack v1.3
Posted: Thu May 26, 2016 7:38 am
by Sandstormer
Yep, the only model packs that I have access to are the ones in my mediafire and dropbox accounts. I'll figure something out. I can just pay for data recovery, but that is the last resort. I'm exploring several other options. It just means that it is going to take even longer for the next release
.
Re: 3DGE Model Pack v1.3
Posted: Fri May 27, 2016 11:50 pm
by Sandstormer
So, $200 down the drain, and no dice. Some data was recovered from the fried computer. Unfortunately, none of that data has the names "Doom", "3DGE", or "Model" attached to them. Looks like everything is lost permanently. I'm going to take a break and then figure out where to go from here.
Re: 3DGE Model Pack v1.3
Posted: Sun Jun 05, 2016 12:25 am
by Sandstormer
Update: Back in the saddle!
So, I picked up another system in addition to my low end testing system, and I am resuming work on the model pack. I'm going 100% Linux this time around (Neptune/ZevenOS) due to the greater all around stability and the more machine-friendly nature of the OS. My Doom setup is WINE + ZDL Launcher + 3DGE, and it works like a charm. Slade and Eureka are also working wonderfully on it. I've got Back In Time running as well, and that is saving a system snapshot to 10 GB USB stick every few days. So, if another catastrophic crash happens, I'll rightfully have everything backed up to an external source, and we can avoid any further delays. Of course, I'm building the model pack from scratch again, so don't expect a release in the near future. I'm going to start with the monsters since that is where I left off before. I'll finish the monsters and HUD guns, then go back and redo everything else. I don't really want to give any timetables just yet, but I hope to get the next version released as soon as possible.