3DGE Model Pack v1.3
Posted: Wed Feb 04, 2015 5:09 am
v1.3:
http://www.mediafire.com/download/j8s7i ... 287z%29.7z
3DGE Model Pack v1.3
10/29/15
Compiled and Edited by Sandstormer (Sandstormer83@gmail.com)
Latest update of 3DGE Model Pack. This release features several minor fixes as well as an updated gore system.
Installation:
- Unzip the contents to your 3DGE directory. Drag and drop the 3DGE Model Pack v1.3 File onto the 3DGE executable.
- Turn off interpolation and dynamic lights in the video options for better performance.
Changelog:
- Added: New sprites for the Health Bonus and the Armor Bonus.
- Added: New gore system with a decal hack that I've been testing out. I'll probably expand it in the future.
- Added: Doom 3 slop sound to match the new gib animation.
- Fixed: Scaled the Zombieman, Shotgunner, and Chaingunner models so that they have proper proportions.
- Fixed: Scaled Shell Box model so that it has proper proportions.
- Fixed: Animated the Shotgunner's walking frames properly, and animated the Chaingunner's firing frames properly.
- Fixed: Made the timing on the Super Shotgun's reload frames better so that it animates more smoothly.
- Fixed: Made the Muzzle Flashes Translucent to fit in more with 3DGE's stock muzzle flashes.
- Fixed: The Revenant and Mancubus skins have been darkened so that they look more like the vanilla sprites.
- Fixed: Dialed back the blood on the Manucubus death model so that there is a hint of flesh and weapon instead of only gore.
- Fixed: Made the corpse fade more gradual so that the models don't suddenly disappear.
- Fixed: Changed the sprites for the Super Health, Invisibility Sphere, Invulnerablity Sphere, and MegaSphere so that they are a little more aesthetically pleasing.
Starters:
- Download 3DGE at: http://sourceforge.net/projects/edge2/
- Buy Doom Classic Complete at: http://store.steampowered.com/sub/18397/
- Hard times? Strapped for cash? Then download and support the Freedoom project at: https://freedoom.github.io/download.html
Tech Talk:
It is a very good idea to make sure that your computer has the recommended specs that Coraline listed on the 3DGE Wiki:
- Pentium-class 1.0 GHz CPU or faster (1.2 GHz recommended for modern modifications).
- 128MB RAM (512MB RAM recommended).
- Hardware accelerated 3D card with OpenGL drivers. Should be at least a Voodoo, but you'll need better, especially if you want to use dynamic lights along with the models.
Future Plans:
- This is probably the last version of the model pack that will feature MD3 models. Future versions of 3DGE will drop MD3 support entirely, so all future updates will use either Doom 3 MD5 Mesh format or Half Life MDL format.
Credits:
- Sir Juddington and Wilhelm Sitters for all of the models.
- Dreadopp for the Power Orb sprites used for the Super Health sphere, Invincibility Sphere, and Megasphere.
- Blue Shadow, Id Software, and Raven Software for the Skull Orb sprites for the Health Bonus and Armor Bonus pickups.
- Ghastly_dragon and the Skulltag Team for the Invisibility Sphere sprites.
http://www.mediafire.com/download/j8s7i ... 287z%29.7z
3DGE Model Pack v1.3
10/29/15
Compiled and Edited by Sandstormer (Sandstormer83@gmail.com)
Latest update of 3DGE Model Pack. This release features several minor fixes as well as an updated gore system.
Installation:
- Unzip the contents to your 3DGE directory. Drag and drop the 3DGE Model Pack v1.3 File onto the 3DGE executable.
- Turn off interpolation and dynamic lights in the video options for better performance.
Changelog:
- Added: New sprites for the Health Bonus and the Armor Bonus.
- Added: New gore system with a decal hack that I've been testing out. I'll probably expand it in the future.
- Added: Doom 3 slop sound to match the new gib animation.
- Fixed: Scaled the Zombieman, Shotgunner, and Chaingunner models so that they have proper proportions.
- Fixed: Scaled Shell Box model so that it has proper proportions.
- Fixed: Animated the Shotgunner's walking frames properly, and animated the Chaingunner's firing frames properly.
- Fixed: Made the timing on the Super Shotgun's reload frames better so that it animates more smoothly.
- Fixed: Made the Muzzle Flashes Translucent to fit in more with 3DGE's stock muzzle flashes.
- Fixed: The Revenant and Mancubus skins have been darkened so that they look more like the vanilla sprites.
- Fixed: Dialed back the blood on the Manucubus death model so that there is a hint of flesh and weapon instead of only gore.
- Fixed: Made the corpse fade more gradual so that the models don't suddenly disappear.
- Fixed: Changed the sprites for the Super Health, Invisibility Sphere, Invulnerablity Sphere, and MegaSphere so that they are a little more aesthetically pleasing.
Starters:
- Download 3DGE at: http://sourceforge.net/projects/edge2/
- Buy Doom Classic Complete at: http://store.steampowered.com/sub/18397/
- Hard times? Strapped for cash? Then download and support the Freedoom project at: https://freedoom.github.io/download.html
Tech Talk:
It is a very good idea to make sure that your computer has the recommended specs that Coraline listed on the 3DGE Wiki:
- Pentium-class 1.0 GHz CPU or faster (1.2 GHz recommended for modern modifications).
- 128MB RAM (512MB RAM recommended).
- Hardware accelerated 3D card with OpenGL drivers. Should be at least a Voodoo, but you'll need better, especially if you want to use dynamic lights along with the models.
Future Plans:
- This is probably the last version of the model pack that will feature MD3 models. Future versions of 3DGE will drop MD3 support entirely, so all future updates will use either Doom 3 MD5 Mesh format or Half Life MDL format.
Credits:
- Sir Juddington and Wilhelm Sitters for all of the models.
- Dreadopp for the Power Orb sprites used for the Super Health sphere, Invincibility Sphere, and Megasphere.
- Blue Shadow, Id Software, and Raven Software for the Skull Orb sprites for the Health Bonus and Armor Bonus pickups.
- Ghastly_dragon and the Skulltag Team for the Invisibility Sphere sprites.