Cold Blood
Posted: Sat May 25, 2013 10:44 am
About me:
24 year old guy living in the province of Quebec (french) of Canada. On my
free time I like to learn a little bit of programming language or anything
around videogames. I like old games. Old-Style Resident Evil, Silent-Hill,
Point'N'Click like harvester, phantasmagoria 1 & 2, full throttle.... I still
play doom on different platform from time to time. I love Dreamcast and
other old consoles.
About my project:
Cold Blood is the name of my project for 3DGE, started as Blue Blood
because I wanted the zombies to bleed blue. But later drop the idea
thinking it wouldn't be gory enough. It's an survival-horror oriented
project: saving your bullets, avoid enemies. With a touch of
Point'N'Click style,exemple: making a sprite of two guy talking together
alike in Killing Time, making choice with consequences. I want to give
it a gory and macabre ambiance. Might have Food/Hydration system
and somekind of a none-lineare timeline (many ending and/or path). But
I don't want to go to far too soon. I got a lot to do. I work alone on
everything except recording sound and music, I will have my voice recorded ,
for human and Zombies "voices",by my good friend Evans G. who will create
all sounds and music. I want a precise ambiance and He is able to create very
quickly what I want, nearly exactly. I think the music is the most advanced
part of the project right now. I currently gather equipment for creating sprites
by greenscreen pictures of actors. 3D MD2 models for cars and details. I use
Misfit Model 3D to created MD2, I am still an novice but it's pretty easy to
understand and figure out how to do stuff. I have still a few thing to learn with
the DDF and RTS they are very usefull. Mixing these with silent teleport line
tricks to make believe in a full 3d environment (2 or more floor over an other).
I am still not sure how I will create textures for floor,ceiling and walls.
Thinking about learning photoshop or using flash. I still have not cross-compile
3DGE,because of some issues. Once I figure it out I will be able to know how
many details I can put in the levels without slowing the fps by making some
test. The story will turn around escaping the zombies invasion who spread chaos
in cities, choosing the right people to give your trust. Pictures and more infos
soon.Thank you for reading.
24 year old guy living in the province of Quebec (french) of Canada. On my
free time I like to learn a little bit of programming language or anything
around videogames. I like old games. Old-Style Resident Evil, Silent-Hill,
Point'N'Click like harvester, phantasmagoria 1 & 2, full throttle.... I still
play doom on different platform from time to time. I love Dreamcast and
other old consoles.
About my project:
Cold Blood is the name of my project for 3DGE, started as Blue Blood
because I wanted the zombies to bleed blue. But later drop the idea
thinking it wouldn't be gory enough. It's an survival-horror oriented
project: saving your bullets, avoid enemies. With a touch of
Point'N'Click style,exemple: making a sprite of two guy talking together
alike in Killing Time, making choice with consequences. I want to give
it a gory and macabre ambiance. Might have Food/Hydration system
and somekind of a none-lineare timeline (many ending and/or path). But
I don't want to go to far too soon. I got a lot to do. I work alone on
everything except recording sound and music, I will have my voice recorded ,
for human and Zombies "voices",by my good friend Evans G. who will create
all sounds and music. I want a precise ambiance and He is able to create very
quickly what I want, nearly exactly. I think the music is the most advanced
part of the project right now. I currently gather equipment for creating sprites
by greenscreen pictures of actors. 3D MD2 models for cars and details. I use
Misfit Model 3D to created MD2, I am still an novice but it's pretty easy to
understand and figure out how to do stuff. I have still a few thing to learn with
the DDF and RTS they are very usefull. Mixing these with silent teleport line
tricks to make believe in a full 3d environment (2 or more floor over an other).
I am still not sure how I will create textures for floor,ceiling and walls.
Thinking about learning photoshop or using flash. I still have not cross-compile
3DGE,because of some issues. Once I figure it out I will be able to know how
many details I can put in the levels without slowing the fps by making some
test. The story will turn around escaping the zombies invasion who spread chaos
in cities, choosing the right people to give your trust. Pictures and more infos
soon.Thank you for reading.