Search found 391 matches

by Corbachu
Tue Aug 15, 2017 10:49 pm
Forum: Support and Help
Topic: COAL HUD: Regular messages
Replies: 8
Views: 19344
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Re: COAL HUD: Regular messages

Here's a quick test EXE. Before I weave it into a usable coal_hud function (you can see the starts of these new params in both the coal_api and coal_hud), I have made simple CVARS to test out how this will actually work. In this build, there are 3 new CVARS: r_textscale : Scales the text (0.7 is th...
by Corbachu
Tue Aug 15, 2017 7:28 pm
Forum: Support and Help
Topic: COAL HUD: Regular messages
Replies: 8
Views: 19344
Gender:

Re: COAL HUD: Regular messages

Well, I went ahead and integrated this into vm_hud since I figure this would be pretty helpful for you guys. Two new functions exist (in COAL_API): hud.message_ticker (with this smashed in between a few function, you can set the scale directly) hud.text_scale (with this, you can set the individual t...
by Corbachu
Tue Aug 15, 2017 3:15 pm
Forum: Support and Help
Topic: COAL HUD: Regular messages
Replies: 8
Views: 19344
Gender:

Re: COAL HUD: Regular messages

Weaving it through VM_coal is taking longer than it should, so I have added a scaling option as a CVAR, from 0.1f - 1.5f. If desired I can also add whether the text is left, center-justified, or right-aligned. Eventually though I want this to be a call at the top of coal_HUD.ec, along with vector ac...
by Corbachu
Tue Aug 15, 2017 2:51 pm
Forum: Feature Suggestions
Topic: 3dge running ABC v6 models using noesis Python scripts?
Replies: 1
Views: 9233
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Re: 3dge running ABC v6 models using noesis Python scripts?

Any model format can be supported and converted, theoretically, as long as format specifications are open-source.

You would just be lacking the will from someone to code them in at that point ;-)
by Corbachu
Tue Aug 15, 2017 2:49 pm
Forum: Feature Suggestions
Topic: Newer skies
Replies: 3
Views: 12044
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Re: Newer skies

That skybox idea, for camera portal rendering, is on my todo list :-) I feel that is the next logical step for sky rendering upgrades ^^ Rendering DOOM-style flat skies has always been tricky but EDGE takes the cake IMO. If you notice EDGE blurs the top of the sky flat (and bottom) to create a psued...
by Corbachu
Tue Aug 15, 2017 2:45 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 231693
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

Make sure you overwrite all previous data, delete old CFGs, and delete the cache.
by Corbachu
Mon Aug 07, 2017 4:06 pm
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 231693
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Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

So... I downloaded the latest GITHUB build. It appears to be based on older versions of 3DGE, why? What with the opening 3DGE animation and what appears to be recently-added menu options now gone. And where's the option in the sound menu to have the pitching removed? Quote from changelog: "+ NEW: S...
by Corbachu
Sat Jul 29, 2017 1:39 am
Forum: Bug Reports
Topic: UDMF Features
Replies: 1
Views: 9359
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Re: UDMF Features

I'll add some RTS and re-up the WAD.

Where you start at with the pillar is actually a PolyObject, if I'm not mistaken.
by Corbachu
Sat Jul 29, 2017 1:38 am
Forum: Bug Reports
Topic: Sprites with black spots
Replies: 12
Views: 37392
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Re: Sprites with black spots

I thought about disabling the hardcode and just see what happens. Once I do that, I'll upload that EXE in this thread.

I don't remember why it was clamped to that, though. .
by Corbachu
Mon Jul 24, 2017 11:33 am
Forum: Support and Help
Topic: Minimum system requirements? 3DGE not running
Replies: 15
Views: 30863
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Re: Minimum system requirements? 3DGE not running

Sorry I misquoted your post with the Slopes -- I must have been looking at different threads on here in different tabs. LOL #scrambled brain #ADHD Anyways, well I'm very glad XP support works and is retained! Bloom actually has quite a few CVARS, but we were just trying to get the base Bloom shader ...