Search found 391 matches
- Tue Aug 15, 2017 10:49 pm
- Forum: Support and Help
- Topic: COAL HUD: Regular messages
- Replies: 8
- Views: 19344
- Gender:
Re: COAL HUD: Regular messages
Here's a quick test EXE. Before I weave it into a usable coal_hud function (you can see the starts of these new params in both the coal_api and coal_hud), I have made simple CVARS to test out how this will actually work. In this build, there are 3 new CVARS: r_textscale : Scales the text (0.7 is th...
- Tue Aug 15, 2017 7:28 pm
- Forum: Support and Help
- Topic: COAL HUD: Regular messages
- Replies: 8
- Views: 19344
- Gender:
Re: COAL HUD: Regular messages
Well, I went ahead and integrated this into vm_hud since I figure this would be pretty helpful for you guys. Two new functions exist (in COAL_API): hud.message_ticker (with this smashed in between a few function, you can set the scale directly) hud.text_scale (with this, you can set the individual t...
- Tue Aug 15, 2017 3:15 pm
- Forum: Support and Help
- Topic: COAL HUD: Regular messages
- Replies: 8
- Views: 19344
- Gender:
Re: COAL HUD: Regular messages
Weaving it through VM_coal is taking longer than it should, so I have added a scaling option as a CVAR, from 0.1f - 1.5f. If desired I can also add whether the text is left, center-justified, or right-aligned. Eventually though I want this to be a call at the top of coal_HUD.ec, along with vector ac...
- Tue Aug 15, 2017 2:51 pm
- Forum: Feature Suggestions
- Topic: 3dge running ABC v6 models using noesis Python scripts?
- Replies: 1
- Views: 9233
- Gender:
Re: 3dge running ABC v6 models using noesis Python scripts?
Any model format can be supported and converted, theoretically, as long as format specifications are open-source.
You would just be lacking the will from someone to code them in at that point
You would just be lacking the will from someone to code them in at that point
- Tue Aug 15, 2017 2:49 pm
- Forum: Feature Suggestions
- Topic: Newer skies
- Replies: 3
- Views: 12044
- Gender:
Re: Newer skies
That skybox idea, for camera portal rendering, is on my todo list :-) I feel that is the next logical step for sky rendering upgrades ^^ Rendering DOOM-style flat skies has always been tricky but EDGE takes the cake IMO. If you notice EDGE blurs the top of the sky flat (and bottom) to create a psued...
- Tue Aug 15, 2017 2:45 pm
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 231693
- Gender:
Re: 3DGE 2.1.0-Test2 Released (8.22.2016)
Make sure you overwrite all previous data, delete old CFGs, and delete the cache.
- Mon Aug 07, 2017 4:06 pm
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 231693
- Gender:
Re: 3DGE 2.1.0-Test2 Released (8.22.2016)
So... I downloaded the latest GITHUB build. It appears to be based on older versions of 3DGE, why? What with the opening 3DGE animation and what appears to be recently-added menu options now gone. And where's the option in the sound menu to have the pitching removed? Quote from changelog: "+ NEW: S...
- Sat Jul 29, 2017 1:39 am
- Forum: Bug Reports
- Topic: UDMF Features
- Replies: 1
- Views: 9359
- Gender:
Re: UDMF Features
I'll add some RTS and re-up the WAD.
Where you start at with the pillar is actually a PolyObject, if I'm not mistaken.
Where you start at with the pillar is actually a PolyObject, if I'm not mistaken.
- Sat Jul 29, 2017 1:38 am
- Forum: Bug Reports
- Topic: Sprites with black spots
- Replies: 12
- Views: 37392
- Gender:
Re: Sprites with black spots
I thought about disabling the hardcode and just see what happens. Once I do that, I'll upload that EXE in this thread.
I don't remember why it was clamped to that, though. .
I don't remember why it was clamped to that, though. .
- Mon Jul 24, 2017 11:33 am
- Forum: Support and Help
- Topic: Minimum system requirements? 3DGE not running
- Replies: 15
- Views: 30863
- Gender:
Re: Minimum system requirements? 3DGE not running
Sorry I misquoted your post with the Slopes -- I must have been looking at different threads on here in different tabs. LOL #scrambled brain #ADHD Anyways, well I'm very glad XP support works and is retained! Bloom actually has quite a few CVARS, but we were just trying to get the base Bloom shader ...