Search found 132 matches
- Wed Mar 01, 2017 2:42 am
- Forum: Support and Help
- Topic: Images/PNG Grab
- Replies: 4
- Views: 14366
Images/PNG Grab
Granted there are only so many of us to help each other, I decided to tackle this problem alone until the headaches just couldnt do it any more justice. Could someone please explain the Png grab, how it works and why it makes it difficult to define proper offsets for PNG images? For example.. PNGS a...
- Tue Feb 28, 2017 3:02 pm
- Forum: Mods/Projects
- Topic: [3DGE] Immoral Conduct 2 RELOADED
- Replies: 17
- Views: 43718
Re: [3DGE] Immoral Conduct 2 RELOADED
SHOW ME SO THAT I CAN DEACTIVATE IT PERMANENTLY. Is it a Kick=0 parameter?
- Tue Feb 28, 2017 3:01 pm
- Forum: Support and Help
- Topic: DOOM Forever issue
- Replies: 4
- Views: 14427
Re: DOOM Forever issue
Ive never run into these issues yet because I had the chance to sit down and play as of yet (Mardi Gras parades in Louisiana + iPhone binge) but like Coraline said could be the weakness check. I have not used the Immune/Weakness parameters yet but they appear to be partnered with the Spider Mastermi...
- Tue Feb 21, 2017 6:58 pm
- Forum: Mods/Projects
- Topic: [3DGE] Immoral Conduct 2 RELOADED
- Replies: 17
- Views: 43718
Re: [3DGE] Immoral Conduct 2: Riot Instigator SPECIAL EDITION
Popped this in with vanilla Doom II. The ejected smoke sprites for the pistols have shadows. For the sake of continuity (because shadows arent a real issue playtestwise) I've decided to disable shadows completely. Cosmetics aside, they don't really matter. http://i.imgur.com/xs8AJQV.jpg I've played ...
- Tue Feb 21, 2017 3:29 pm
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 238690
Re: 3DGE 2.1.0-Test2 Released (8.22.2016)
Speaking of which, a feature that would be cool is a "shaky-screen" effect for explosions and whatnot. I've seen this in ZDoom, where its more or less a script simulating earthquakes. EDIT: I tried a fresh archive of the latest build and removed older versions of 3DGE I kept dragging on top of. Sur...
- Tue Feb 21, 2017 1:05 am
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 238690
Re: 3DGE 2.1.0-Test2 Released (8.22.2016)
Also having some issues with framerate: the 3rd vsync feature 'seems' to help, though I'm not sure. I actually like the Interpolation, but even with an unlocked framerate I still experience drops. Currently running 16bit settings, low detail, no smoothing/hi-res scaling, with max fps set to 0. I don...
- Sun Feb 19, 2017 11:04 pm
- Forum: Mods/Projects
- Topic: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)
- Replies: 19
- Views: 45416
Re: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)
Gave this a run in the latest devbuild for a fun adventure on Storm. Here's my experience with Blitzkrieg: The last version I played a while back is absolutely splendid. This take the nip and gives it a full tuck; smooth and beautiful sprite tics combined with an array of various dangerous enemies w...
- Sun Feb 19, 2017 6:38 pm
- Forum: Support and Help
- Topic: Flying/walking enemies
- Replies: 4
- Views: 14391
Re: Flying/walking enemies
Sorry about the confusion, I just read my old post - the FALL state is not a true hard-coded state, but rather a custom defined one. Let's say you were in a low-gravity situation. EDIT: This methods not only works for non-players, but for ALL things: including items ;) It would similar to using the ...
- Tue Dec 27, 2016 5:20 pm
- Forum: Mods/Projects
- Topic: STORM - Single/Coop UV Map
- Replies: 0
- Views: 6225
STORM - Single/Coop UV Map
STORM Repost from the ZForums http://i.imgur.com/7nE5gq8.png DOWNLOAD: https://drive.google.com/open?id=0Bzl39bj4f01nNzRWcmJuNDlfNXc STORM is a quick small speedmap for the 3DGE engine, utilizing a few of the port's features such as 3D floors, slopes and dynamic lighting. This map was created purel...
- Tue Dec 06, 2016 4:22 pm
- Forum: General Discussion
- Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
- Replies: 135
- Views: 238690
Re: 3DGE 2.1.0-Test2 Released (8.22.2016)
It's been awhile since I've had time to play around with the engine. I just got a fresh install of Win7 going here, and managed to try out the Test 2 release. Functionality wise, it has vastly improved and I don't need to use VSYNC for that strange flicker I was getting before I updated my drivers. ...