Search found 132 matches

by RUNSABER
Sun Oct 01, 2017 4:33 pm
Forum: Support and Help
Topic: Multiplayer
Replies: 2
Views: 7369

Re: Multiplayer

You may not be able to play multiplayer over a network, however the engine has an excellent number of options for local play. New Death match allows up to 16 players/bots, meanwhile Old Death match allow 4-8 with standard rules. I'm in the process of modding Deathmatch slowly to track frags and add ...
by RUNSABER
Thu Sep 28, 2017 2:42 pm
Forum: Mods/Projects
Topic: [MOD/ADDON]ZHUD For 3DGE
Replies: 9
Views: 16025

Re: [MOD/ADDON]ZHUD For 3DGE

Cool! I will integrate it tonight :-) Did the COAL HUD manual on the Wiki help you out a bit? I based it on my predessors unfinished guide, so I hope it will open up new possibilities for you guys :-) And Runsaber -- want to help me finish up the Heretic HUD? ;-) As a matter of fact it did - workin...
by RUNSABER
Thu Sep 28, 2017 2:35 pm
Forum: Mods/Projects
Topic: Operation: Arctic Wolf Revisited (v. 3.0)
Replies: 10
Views: 19158

Re: [UPDATED] Operation: Arctic Wolf Revisited

Been playing this a lot since the new update, and I like how sniping is a relaxing task. Here is a small caveat - not sure if its anything to do with my settings: http://imgdump4.novarata.net/image.uploads/28-09-2017/original-78727e409e97c40cb9fcfec7ce95ad93.png http://imgdump4.novarata.net/image.up...
by RUNSABER
Thu Sep 28, 2017 4:17 am
Forum: General Discussion
Topic: 3DGE 2.1.0-Test3 DevBuilds (DRDTeam)
Replies: 135
Views: 202244

Re: 3DGE 2.1.0-Test2 Released (8.22.2016)

RUNS SMOOTH AS EVER, LIKE BUTTER

Pop this in and give it a whirl! I'm gonna add a second Spawn point for co-op plays!

https://bitbucket.org/WIZARDBAT/3dge-pr ... 3DGE64.wad

Image
by RUNSABER
Fri Aug 18, 2017 10:40 am
Forum: Support and Help
Topic: COAL HUD: Regular messages
Replies: 8
Views: 13939

Re: COAL HUD: Regular messages

I've used the HUD text feature quite extensively in my previous iteration of Astral Pathfinder. I was able to allow text to appear on screen after hitting switches, stepping on floor specials that activated other sectors on the map, even managed to script my own boss fight and make a health bar appe...
by RUNSABER
Wed Apr 19, 2017 2:06 pm
Forum: Mods/Projects
Topic: FIERCE
Replies: 1
Views: 6327

FIERCE

2vtJYbob_JA Originally planned to be a mod, but after coding some zombies into the teleport spawners, I couldnt help but turn it into a survival last-man-standing type of scenario! The map uses Freedoom and Eternal textures. Thinking of just making some gothic stuff with all of the vanilla stuff - ...
by RUNSABER
Mon Mar 20, 2017 12:21 pm
Forum: Mods/Projects
Topic: [MOD/ADDON]ZHUD For 3DGE
Replies: 9
Views: 16025

Re: [MOD/ADDON]ZHUD For 3DGE

Sorry for the late response everyone! I was enjoying a weekend in Arkansas. @3rd_eye: As a matter of fact, it does! This is just a modification of the third display which removes the status ammo displays and the mugshot with a small arrangement of key elements. The keys still need proper alignment h...
by RUNSABER
Wed Mar 15, 2017 7:04 am
Forum: Mods/Projects
Topic: [MOD/ADDON]ZHUD For 3DGE
Replies: 9
Views: 16025

Re: [MOD/ADDON]ZHUD For 3DGE

Bump to thread, OP now has a presentation video that shows off the HUD a little!
by RUNSABER
Tue Mar 14, 2017 3:59 pm
Forum: Mods/Projects
Topic: [MOD/ADDON]ZHUD For 3DGE
Replies: 9
Views: 16025

Re: [MOD/ADDON]ZHUD For 3DGE

I'm not the only one? :o there have been plenty of times where I've been put off by the tiny numbers and mugshot during some testing periods. I've always loved the ZDoom styled arrangement of the status bar. It even gives an ole Goldeneye feel :) Also, feel free to integrate this code wherever you p...
by RUNSABER
Mon Mar 13, 2017 12:35 pm
Forum: Mods/Projects
Topic: [MOD/ADDON]ZHUD For 3DGE
Replies: 9
Views: 16025

[MOD/ADDON]ZHUD For 3DGE

http://i.imgur.com/8ZY5LxH.gif ***A Compact Heads-Up Display Modification for 3DGE*** NOT COMPATIBLE WITH OTHER HUD MODS, WEAPON MODS, SOURCE PORTS, AND BRUTAL DOOM. Source port engines brought with them unique and intricate features that expanded upon the end-user experience of Doom. One of those ...