Search found 224 matches
- Tue Aug 18, 2015 11:56 pm
- Forum: Mods/Projects
- Topic: Doom Forever REDUX (updated)
- Replies: 24
- Views: 91797
Re: DOOM Forever (updated)
Updated 08/19/2015 * Improved fire death along with a new smoke effect * New death frames for the revenant * A few sprite replacements * Quite a few new and replaced sounds * Berserk pack now gives health instantly upon pickup * Dynamic lighting was tweaked around a little, mostly for enemy projecti...
- Tue Aug 18, 2015 11:34 pm
- Forum: Mods/Projects
- Topic: DOOM Metal Soundtrack (EDGE/3DGE compatibility)
- Replies: 0
- Views: 25341
DOOM Metal Soundtrack (EDGE/3DGE compatibility)
The DOOM Metal Soundtrack (volume 4) now with compatibility for EDGE/3DGE. Originally compiled, uploaded and maintained by Sergeant_Mark_IV (http://www.moddb.com/mods/brutal-doom/downloads/doom-metal-soundtrack-mod-volume-4) EDGE/3DGE support by CeeJay/Chris (moi) Download: http://www.mediafire.com/...
- Sat Aug 15, 2015 10:03 pm
- Forum: Mods/Projects
- Topic: [3DGE] Immoral Conduct 2 RELOADED
- Replies: 17
- Views: 42907
Re: Immoral Conduct 2: Riot Instigator (v1.0)
Alrighty, I shall. In time.
- Fri Aug 14, 2015 10:54 pm
- Forum: Mods/Projects
- Topic: 3HTP (3DGE DHTP) [RELEASED]
- Replies: 32
- Views: 77412
Re: 3HTP (3DGE DHTP)
786MB!!! Holy... crap.
I had something like this put together years ago but I never really finished it. Did you make sure you included the latest version(s) of the DHTP textures? There's quite a few older versions floating around the net.
Good work!
I had something like this put together years ago but I never really finished it. Did you make sure you included the latest version(s) of the DHTP textures? There's quite a few older versions floating around the net.
Good work!
- Wed Aug 12, 2015 10:58 pm
- Forum: Mods/Projects
- Topic: [3DGE] Immoral Conduct 2 RELOADED
- Replies: 17
- Views: 42907
[3DGE] Immoral Conduct 2 RELOADED
An unofficial semi/spiritual sequel to Cory Whittle's legendary IMMORAL CONDUCT. Like it's predecessor it follows a military/urban theme and to a lesser extent 1980's action movies. You won't find any sci-fi or overly fantastical weapons here. There is more focus on strategy and tactics and reloadin...
- Wed Aug 05, 2015 9:30 am
- Forum: Mods/Projects
- Topic: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)
- Replies: 19
- Views: 44598
Re: Chris' WWII/Wolf3D gameplay mod
Thank you very much I did try to tweak the AI as much as I could do make the enemies seem less like lumbering hell spawn and more like actual people out for your blood. The rifle is the only weapon capable of killing more than one enemy since it technically fires two pellets per shot. The only thing...
- Mon Aug 03, 2015 9:43 am
- Forum: Mods/Projects
- Topic: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)
- Replies: 19
- Views: 44598
Re: Chris' WWII/Wolf3D gameplay mod
That... would be freakin' awesome. Never had anyone do that for one of my mods before. 8-) Mostly ppl just complain about there not being any levels in my mods to begin with. Which always bothers me, since there are so many popular and acclaimed mods out there that are just that, gameplay mods, no l...
- Sun Aug 02, 2015 10:26 pm
- Forum: Mods/Projects
- Topic: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)
- Replies: 19
- Views: 44598
Re: Chris' WWII/Wolf3D gameplay mod
Well I wouldn't go that far, but thank you very much.
- Mon Jul 20, 2015 9:49 pm
- Forum: Mods/Projects
- Topic: 3DGE64 [WIP]
- Replies: 32
- Views: 83840
Re: 3DGE64
Cool stuff 8-) If anything I would recommend to scale the Doom64 sprites as they are slightly bigger than vanilla DOOM. I feel like a midget when playing, and it somewhat takes away the whole feel of empowerment. I did a gameplay mod ages ago with Doom 64 stuff. If you're interested, I could PM it t...
- Mon Jul 20, 2015 9:30 pm
- Forum: Mods/Projects
- Topic: "Blitzkrieg!" Chris' WWII/Wolf3D gameplay mod (2017)
- Replies: 19
- Views: 44598
Re: Chris' WWII/Wolf3D gameplay mod
This is super awesome, especially the Totenkopf music. You should really think about doing a conversion/update to Castle Totenkopf in the DOOM engine, even if you used the existing levels and added some height -variation, etc...would be really cool..not sure if I've seen that yet. Also, love the fu...