Search found 132 matches

by RUNSABER
Wed Jul 27, 2016 5:24 pm
Forum: Mods/Projects
Topic: Heathen v1.1
Replies: 58
Views: 127821

Re: [in development] unnamed fantasy mod

Digging the new HUD work m8 - clever mix of both the armor and health in one bar. I didn't know you could do that with COAL :D It brings a little fantasy-vania to the table. And you're right - most fantasy-based map sets are far and few in between without being a port-specific WAD or is only playabl...
by RUNSABER
Tue Jul 26, 2016 4:07 pm
Forum: Mods/Projects
Topic: Heathen v1.1
Replies: 58
Views: 127821

Re: [in development] unnamed fantasy mod

FIXED_SPREADER is mainly used with Mancubus fireball attacks. The spreader attack type is unique as it works with two projectiles instead of one. This can create some very interesting effects such as a Fountain of Rejuvenation or a double-helix teleport effect. The code is also surprisingly simple a...
by RUNSABER
Tue Jul 26, 2016 6:06 am
Forum: General Discussion
Topic: The 3DGE Screenshot Kiosk
Replies: 15
Views: 32681

Re: The 3DGE Screenshot Kiosk

Some 3DGE 64 stuff :) Finally playing around with the mapping editor again :mrgreen: http://i.share.pho.to/771602c6_o.jpeg Wanted to test out some effects and new 3DGE stuff I didn't know existed; http://i.share.pho.to/41b8e7cc_o.jpeg http://i.share.pho.to/b1343579_o.jpeg The lighting is very well d...
by RUNSABER
Tue Jul 26, 2016 5:56 am
Forum: Mods/Projects
Topic: Heathen v1.1
Replies: 58
Views: 127821

Re: [in development] unnamed fantasy mod

Gonna try the new build out: I've created pseudo-projectiles that work in a similar ZDoom railgun fashion. The trick is using FIXED_SPREADER attack types. I accidentally discovered this trying to figure out a quick and clean way to produce special effects without causing lag or have messy coding. Yo...
by RUNSABER
Sun Jul 24, 2016 11:23 pm
Forum: Mods/Projects
Topic: Heathen v1.1
Replies: 58
Views: 127821

Re: [in development] unnamed fantasy mod

The HUD changes arent really "changes", just me experimenting with different ideas, and playing around with COAL. Before this moment, I've not touched the code once only to make certain weapons display ammunition. I've only posted images, and not actual code. Speaking of which, I'll make smaller sta...
by RUNSABER
Sat Jul 23, 2016 9:20 am
Forum: Mods/Projects
Topic: [3DGE]Astral Pathfinder(Discontinued)
Replies: 5
Views: 10742

Re: [3DGE]Astral Pathfinder (New updates+screens)

New beta is now available: https://dreardev.files.wordpress.com/2016/07/shot29.jpg Astral Pathfinder simply started out as a three-level add-on to learn and get used to 3DGE's engine. It's gone from a single playable map to a 6-level megawad and has been overhauled in terms of style and gameplay. At...
by RUNSABER
Sat Jul 23, 2016 7:48 am
Forum: Mods/Projects
Topic: Heathen v1.1
Replies: 58
Views: 127821

Re: [in development] unnamed fantasy mod

https://dl.dropboxusercontent.com/u/41220053/shot28.jpg Updated the bars to look more fantasy-ish. These bars were taken from bits of the Dante's Inferno HUD. I've decided to scrap the previous ammo bar - it doesnt look like it fits at the moment. But I super appreciate the input on what you're see...
by RUNSABER
Sat Jul 23, 2016 5:59 am
Forum: Mods/Projects
Topic: Heathen v1.1
Replies: 58
Views: 127821

Re: [in development] unnamed fantasy mod

A preview of the ammo bar, but might need to rework some things altogether. https://dl.dropboxusercontent.com/u/41220053/shot27.jpg The rain works as a secondary attack for the Skull Staff. This attack fires an invisible, slow speed projectile that is set to drop an item every first frame of it's id...
by RUNSABER
Fri Jul 22, 2016 6:49 pm
Forum: Mods/Projects
Topic: Heathen v1.1
Replies: 58
Views: 127821

Re: [in development] unnamed fantasy mod

Tried to create some Dark Storms: https://db.tt/5mIEitVe So far it works: but with a few exceptions. It does not home in onto targets. It goes until it's lifespan is up or hits a wall. Certain heights render the attack useless due to ATTACK_HEIGHT. Currently working around this. I may look into the ...
by RUNSABER
Fri Jul 22, 2016 3:10 pm
Forum: Mods/Projects
Topic: Heathen v1.1
Replies: 58
Views: 127821

Re: [in development] unnamed fantasy mod

Put together something small to test out. Two bars, health and armor: https://dl.dropboxusercontent.com/u/41220053/hp1.png https://dl.dropboxusercontent.com/u/41220053/defense1.png And here are some screenshots to see how it works. I'll admit, it took longer to do all of this than usual (1 hour) bec...