Search found 89 matches

by Marscaleb
Fri Sep 23, 2016 9:44 pm
Forum: Support and Help
Topic: Using large png tiles
Replies: 3
Views: 11394

Using large png tiles

How would I go about using over-sized png files as textures in my mod? I can import PNG files into a wad using Slade, but what if I want to use higher-resolution images than these tiny 64x64 tiles? I want to use larger images, but I want them to still appear in the levels as about the same relative ...
by Marscaleb
Fri Sep 23, 2016 6:41 pm
Forum: Support and Help
Topic: How far can I push Hub maps?
Replies: 3
Views: 11837

Re: How far can I push Hub maps?

So wait, are you saying I can hit switches that have effects in other maps? (When using hubs) ... How do those hub maps work, anyway? My best guess is that it saves the map like a game save file, and when the player re-etners the map, it just quickly tries to advance all of the processes. As i think...
by Marscaleb
Wed Sep 21, 2016 12:07 pm
Forum: Support and Help
Topic: How far can I push Hub maps?
Replies: 3
Views: 11837

How far can I push Hub maps?

When I was testing example maps that showcased how 3DGE could perform various feats, the one that stood out the most to me was the hub maps wad, which showed a simple demo of traveling freely between six or so small one-room maps. This concept intrigues me and I would like to utilize it in a full-bl...
by Marscaleb
Fri Aug 05, 2016 12:24 am
Forum: Support and Help
Topic: Custom Palette Issue
Replies: 10
Views: 16290

Re: Custom Palette Issue

Huh. That might be the right path to follow, but it doesn't fully explain it. I mean, it is using the new palette in that image, otherwise the image would look noticeably wrong (just testing in Slade, the Cyberdemon would be gray.) So it IS using the correct pallette, but it is making secondary assu...
by Marscaleb
Sun Jul 24, 2016 10:44 pm
Forum: Mods/Projects
Topic: Heathen v1.1
Replies: 58
Views: 120549

Re: [in development] unnamed fantasy mod

I don't like the latest changes to the HUD; they block the view of the weapons.
by Marscaleb
Sat Jul 23, 2016 12:56 am
Forum: Support and Help
Topic: Loading new models on the fly?
Replies: 4
Views: 8897

Re: Loading new models on the fly?

Swapping out a whole player model just to change the weapon? I don't know if it is possible or not, but my first thought is that such would be really wasteful. I would hope the system would allow you to just swap out a second mesh attached to the model, and maybe use a different set of animations. A...
by Marscaleb
Thu Jul 21, 2016 11:08 am
Forum: Support and Help
Topic: Questions about 3DGE technical abilities
Replies: 7
Views: 9854

Re: Questions about 3DGE technical abilities

Oh yeah, I keep forgetting about it, but something else I think might be useful is allowing the engine to not care if a graphic it is applying to a surface not care if it is a flat or a texture or perhaps even just a patch. It might be something that would also require some sort of update to Doom Bu...
by Marscaleb
Thu Jul 21, 2016 10:58 am
Forum: Mods/Projects
Topic: Heathen v1.1
Replies: 58
Views: 120549

Re: [in development] unnamed fantasy mod

Reflecting on the thought of packaging DDF's that you are working on has me more eager to see the planned .pk3 file support finished. Since pk3 files are just renamed zip files, it would be much easier to compile everything together.
by Marscaleb
Tue Jul 19, 2016 9:36 pm
Forum: Mods/Projects
Topic: Heathen v1.1
Replies: 58
Views: 120549

Re: [in development] unnamed fantasy mod

Sure, while you are working on it, but I mean when you release an update, put them in there to make it easier for the rest of us. You can leave the files in the directory while you work on them and just upload a wad with them in it. Runsaber, how do I create new lump in Slade? I tried "Archive -> Ne...